Brosephelon Posted March 23, 2016 Share Posted March 23, 2016 Was doing a T2S with Inaros and decided to mess around with devour. It can now 100% reliably create sandshadows. Before, you would devour an enemy and unless the devour damage killed the enemy you would not get a sandshadow. This was rather problematic as things like Kubrows, Sentinels, and allies could and would kill the devour target mid-devour giving you nothing. Not to mention devour damage scaled horribly to the point you could be doing 0 damage to tanky enemies. Now, you devour an enemy and so long as they die while you are actively devouring them a sandshadow will spawn. My kubrow was running up slapping my devour targets as normal as I was messing around with the ability and sandshadows were still spawning even when apparently not killed by devour damage. A similar change to this was made for pilfroid awhile back and it was great, and seemingly they have made the same change to Inaros and it is equally as great. I haven't fully tested this, and I was just toying around in a T2S when I noticed what was happening. I checked the 18.6.2 patch notes again and noticed nothing about this being mentioned. Perhaps it just didn't make it in the patch notes or its a full on stealth buff/fix. Either way this is seemingly great news for Inaros. Link to comment Share on other sites More sharing options...
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