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Frame Idea: Poseidon - Water Element


Cerebrawl
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Frame Stats:

Health: Average (100)

Shields: Above average (125)

Armor: Below average (50)

Power: Above average(125)

Speed: Decent, 1.2 or 1.3.

 

Abilities:

1. Drown - Single target, does good DoT damage(perhaps up to 200 over 4 ticks), ignores armor, works well on all targets(robots get short circuited), comes with a stagger. Not a projectile.

 

2. Current - Self buff, slight speed boost(up to +30% perhaps), some damage mitigation(up to 50%), turns off collisions with friends and enemies(you flow around them like water), for running through crowds(escape, speedrun, revive ally). Very short cast time, 10 second duration.

 

3. Rough Seas - Large persistant AoE that slows enemy movement and ticks stagger effects. Long duration(up to 30 seconds perhaps).

 

4. Tsunami - Large cone or radial AoE(better a long and wide cone than a shorter radial, 80-100°/15-20m perhaps at max), big damage, ignores armor(crush/drown), powerfull pushback and knockdown. Would rather compromise on the damage than on the other effects(rather have 750 damage with pushback and knockdown than 1000 damage without one or the other).

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why does water armorignoring dmg but fire/ice/sound not as an example, i understand it at drown coz i image w waterbulb

around the head of the target and well .. drowns it but on tsunami?

 

i think tsumai should have the 1000 dmg with knock-down/back or 750 with and a "drown"-dot what deals additional 250~300 dmg

 

maybe fun to play, the first thing that comes to my mind was "go squirtel, use surf!"

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The first one I am inspired by a spell in Tale of the Malazans: Book of the Fallen, where the water is summoned directly into the lungs of the victim.

 

For tsunami... crushing and drowning, there's some spectacular forces in play in a Tsunami. Armor is just going to make you drown more. :p

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