(XBOX)kr1sPYDonuts Posted May 3, 2016 Share Posted May 3, 2016 (edited) Appearance: Spoiler Presto Tempo Skin: Art by (XB1)EternalDrk Mako Vivace Tempo Skin: Art By MissMarifire Work in progress skin by Aliuas: Spoiler I don't know why but the small formatting didn't stay. Name: Spoiler Tempo Codex Entry: Spoiler The lovely bard uses the finest of music for the deadliest of combat Stats (at max): Spoiler Health: 300 Shields: 225 Armor: 65 Sprint Speed: 1.1 Energy: 262 Abilities: Spoiler Passive: Experienced Musician- Tempo's music grants a 10% boost in health and a 5% boost in shields for 15 seconds 1st Ability: Melody- Tempo pulls out her flute, playing a sweet melody causing the enemies to have a 10/15/20/25 % chance of dropping their weapons and a 100% chance of being stunned for 10/15/20/25 seconds. - 25 energy casting cost - Augment: Counter Melody- Melody now has a 10/15/20/25 % chance of causing enemies to become confused and attack their allies 2nd Ability: Harmony- Tempo pulls out her drums and plays a beat, which increases her and her allies damage output by 10/15/20/25 % and decreases incoming damage by 5/10/15/20 % in a 15/15/20/25 meter area around her. - 50 energy casting cost, drains 5 energy per second - Augment: Disharmony- Harmony has a 5/10/15/20 % chance of causing up to 1/2/3/4 enemies to flee every 13/10/7/5 seconds 3rd Ability: Berceuse- Tempo pulls out her lute and plays a song, putting enemies asleep for 5/10/15/20 seconds up to 5/5/10/15 meters away while opening them up to finishers. Sleeping targets that are killed gain a 10/20/30/40 % chance at additional loot. - 50 energy casting cost 4th Ability: Prestissimo- Tempo randomly pulls out one of her instruments and quickly plays a song. Pulling out her flute heals the team for 30/35/40/45 % max health. Pulling out her drums causes the enemies to feel weakened, taking an additional 30/35/40/45 % damage. Pulling out her lute causes all enemies to take 100/150/200/250 of a random damage type while also applying that damage's respective proc for 4/6/8/10 seconds, if said proc has a timer. Her music has a range of 20/25/30/35 meters - 50 energy casting cost - Augment: Larghissimo- adds a scroll wheel to allow you to choose her instrument. Improves this ability's casting time by 5/10/15/20 % Reason For A Bard Frame: Spoiler - I felt that Warframe needed an interesting twist on a cc/support frame, and I wanted to surprise people that this isn't another time frame. Trivia: Spoiler - Tempo is the pace at which music is played - Prestissimo is an extremely fast tempo - Larghissimo is an extremely slow tempo - The melody and harmony are both layers in a piece of music - Berceuse is a synonym for lullaby (generally a song that helps someone go to sleep) - Holding down the ability button would continue to play the song, but have no affect no the ability's duration Credit Where Credit Is Due: Spoiler (hear I'll write the names of all of the people who have helped contribute to my concept) - (XB1)EternalDrk Mako for the amazing Presto Tempo Skin - MissMarifire for the amazing Vivace Tempo Skin - Xen_Ashwood for the augment Disharmony Edits: Added concept art, added 4th ability augment, changed name of 3rd ability from lullaby to berceuse, added 2nd ability augment, added 1st ability augment, added the mod streamline to the page (get it? because I streamlined the page), added new Tempo Skin, changed first ability to have 100% chance of stun, shortened sleep time on 3rd ability. This is just what I thought of so far, please help me think of more augments Please, tell me what you think, constructive criticism is appreciated Edited June 24, 2016 by (XB1)Awsome Ethan927 Link to comment Share on other sites More sharing options...
tennorod Posted May 3, 2016 Share Posted May 3, 2016 13 minutes ago, (XB1)Awsome Ethan927 said: Name: Tempo Codex Entry: The lovely bard uses the finest of music for the deadliest of combat Stats (at max): Health: 300 Shields: 225 Armor: 65 Sprint Speed: 1.1 Energy: 262 Abilities: Passive: Experienced Musician- Tempo's music grants a 10% boost in health and a 5% boost in shields for 15 seconds 1st Ability: Melody- Tempo pulls out her flute, playing a sweet melody causing the enemies to have a 10/15/20/25 % chance of dropping their weapons and a 10/15/20/25 % chance of being stunned for 10/15/20/25 seconds. - 25 energy casting cost - Augment: 2nd Ability: Harmony- Tempo pulls out her drums and plays a beat, which increases her and her allies damage output by 10/15/20/25 % and decreases incoming damage by 5/10/15/20 % in a 15/15/20/25 meter area around her. - 50 energy casting cost, drains 5 energy per second - Augment: 3rd Ability: Lullaby- Tempo pulls out her lute and plays a song, putting enemies asleep for 15/20/25/30 seconds up to 5/5/10/15 meters away while opening them up to finishers. Sleeping targets that are killed gain a 10/20/30/40 % chance at additional loot. - 50 energy casting cost 4th Ability: Prestissimo- Tempo randomly pulls out one of her instruments and quickly plays a song. Pulling out her flute heals the teams for 30/35/40/45 % max health. Pulling out her drums causes the enemies to feel weakened, taking an additional 30/35/40/45 % damage. Pulling out her lute causes all enemies to take 100/150/200/250 of a random damage type while also applying that damage's respective proc for 4/6/8/10 seconds, if said proc has a timer. Her music has a range of 20/25/30/35 meters - 50 energy casting cost - Augment: Reason For A Bard Frame: - I felt that Warframe needed an interesting twist on a cc/support frame, and I wanted to surprise people that this isn't another time frame. Trivia: - Tempo is the pace at which music is played - Prestissimo is an extremely fast tempo - the melody and harmony are both layers in a piece of music - a lullaby is generally a song that helps someone go to sleep Credit Where Credit Is Due: (hear I'll write the names of all of the people who have helped refine/contribute to my concept) Edits: none (so far) This is just what I thought of so far, please help me think of more augments and since I suck a drawing, maybe someone could draw a concept Please, tell me what you think for artwork: here are a couple of artist Sphetzlana & DrkMako feedback: so far i think the frame pretty well balanced with the proper mods i can see endgame potential Link to comment Share on other sites More sharing options...
(XBOX)kr1sPYDonuts Posted May 3, 2016 Author Share Posted May 3, 2016 1 minute ago, tennorod said: for artwork: here are a couple of artist Sphetzlana & DrkMako feedback: so far i think the frame pretty well balanced with the proper mods i can see endgame potential Lol, DrkMako is already working on the art for this concept. Link to comment Share on other sites More sharing options...
tennorod Posted May 3, 2016 Share Posted May 3, 2016 6 minutes ago, (XB1)Awsome Ethan927 said: Lol, DrkMako is already working on the art for this concept. lol ok Link to comment Share on other sites More sharing options...
(XBOX)kr1sPYDonuts Posted May 5, 2016 Author Share Posted May 5, 2016 Now featuring concept art! Link to comment Share on other sites More sharing options...
tennorod Posted May 5, 2016 Share Posted May 5, 2016 3 minutes ago, (XB1)Awsome Ethan927 said: Now featuring concept art! amazing art as always Link to comment Share on other sites More sharing options...
(PSN)glider700 Posted May 5, 2016 Share Posted May 5, 2016 Can't wait to hear this music in game. Link to comment Share on other sites More sharing options...
(XBOX)kr1sPYDonuts Posted May 5, 2016 Author Share Posted May 5, 2016 Just now, tennorod said: amazing art as always Drk Mako does do a very fine job. Link to comment Share on other sites More sharing options...
tennorod Posted May 5, 2016 Share Posted May 5, 2016 Just now, (XB1)Awsome Ethan927 said: Drk Mako does do a very fine job. he talented Link to comment Share on other sites More sharing options...
(XBOX)kr1sPYDonuts Posted May 5, 2016 Author Share Posted May 5, 2016 2 minutes ago, (PS4)glider700 said: Can't wait to hear this music in game. I would love to here this music in game. When I was creating this concept, I thought to myself "oh great, if this existed in-game, then people would start to make Warframe music vids". Link to comment Share on other sites More sharing options...
tennorod Posted May 5, 2016 Share Posted May 5, 2016 3 minutes ago, (XB1)Awsome Ethan927 said: I would love to here this music in game. When I was creating this concept, I thought to myself "oh great, if this existed in-game, then people would start to make Warframe music vids". totally Link to comment Share on other sites More sharing options...
Wandering_Cyberdragoness Posted May 9, 2016 Share Posted May 9, 2016 (edited) I rather like this concept, and i think we need more diversity in frames, especially non-mythological or modern mythology themed frames. possible Harmony Augment: Disharmony- Harmony now has 5/10/15/20% chance to make any one affected enemies flee, triggered and RNGed for once every 3 seconds. Edited May 9, 2016 by Xen_Ashwood Link to comment Share on other sites More sharing options...
(XBOX)kr1sPYDonuts Posted May 9, 2016 Author Share Posted May 9, 2016 9 minutes ago, Xen_Ashwood said: I rather like this concept, and i think we need more diversity in frames, especially non-mythological or modern mythology themed frames. Thanks, I wanted her to have her own unique twist on the things we see in Warframe already. Link to comment Share on other sites More sharing options...
(XBOX)kr1sPYDonuts Posted May 9, 2016 Author Share Posted May 9, 2016 35 minutes ago, Xen_Ashwood said: possible Harmony Augment: Disharmony- Harmony now has 5/10/15/20% chance to make any one affected enemies flee, triggered and RNGed for once every 3 seconds. Love the idea, I think I will add it Link to comment Share on other sites More sharing options...
AurumandArgentum Posted May 12, 2016 Share Posted May 12, 2016 On 5/3/2016 at 9:47 PM, (XB1)Awsome Ethan927 said: Energy: 262 I can't find reason to complain for once except for this, why is it such a odd uneven number? Link to comment Share on other sites More sharing options...
(XBOX)kr1sPYDonuts Posted May 12, 2016 Author Share Posted May 12, 2016 That is the amount of energy that frames like Loki prime and Ivara have (well technically 262.5, but I rounded down for convenience). Link to comment Share on other sites More sharing options...
MissMarifire Posted May 12, 2016 Share Posted May 12, 2016 (edited) Neat frame. Not all too fond of the current design, as having a somewhat skimpy design is a bit distasteful for a music-based Warframe. With this, I tried my hand at two designs. One is based on the stereotypical medieval bard, while the other revolves around my interpretation of the embodiment of music (the hollowness, "speaker" bits, etc.). Feel free to use it, or ignore it if you don't like either of them. Edited May 12, 2016 by MissMarifire Link to comment Share on other sites More sharing options...
(XBOX)kr1sPYDonuts Posted May 12, 2016 Author Share Posted May 12, 2016 7 hours ago, MissMarifire said: Neat frame. Not all too fond of the current design, as having a somewhat skimpy design is a bit distasteful for a music-based Warframe. With this, I tried my hand at two designs. One is based on the stereotypical medieval bard, while the other revolves around my interpretation of the embodiment of music (the hollowness, "speaker" bits, etc.). Feel free to use it, or ignore it if you don't like either of them. Thanks, is there anyway you can color these, if so, then I might add them as alt skins. Link to comment Share on other sites More sharing options...
MissMarifire Posted May 16, 2016 Share Posted May 16, 2016 On 5/12/2016 at 7:30 PM, (XB1)Awsome Ethan927 said: Thanks, is there anyway you can color these, if so, then I might add them as alt skins. I have one for the first one. If you would prefer a different palette please tell me. Reference for color placement. The palette. Link to comment Share on other sites More sharing options...
Maugre Posted May 16, 2016 Share Posted May 16, 2016 This reminds me of my dancer frame, and how I wanted to make a musician partner for her, but couldn't think of inspiration XD SHAMELESS PLUG! Link to comment Share on other sites More sharing options...
(XBOX)kr1sPYDonuts Posted May 17, 2016 Author Share Posted May 17, 2016 6 hours ago, Maugre said: This reminds me of my dancer frame, and how I wanted to make a musician partner for her, but couldn't think of inspiration XD Reveal hidden contents SHAMELESS PLUG! Lol, I've seen your concept before (for the dancer frame), well I hope you liked my idea for my bard frame. Link to comment Share on other sites More sharing options...
(XBOX)kr1sPYDonuts Posted May 17, 2016 Author Share Posted May 17, 2016 (edited) 11 hours ago, MissMarifire said: I have one for the first one. If you would prefer a different palette please tell me. Reference for color placement. The palette. I enjoy the color palette you did for it. I think I will call it the Tuner Tempo Skin and the other skin you made the Metronome Tempo Skin. Edit: to you have any idea how to post this, because I cropped it and it won't let me just simply copy and paste the image. Edited May 17, 2016 by (XB1)Awsome Ethan927 Link to comment Share on other sites More sharing options...
Maugre Posted May 17, 2016 Share Posted May 17, 2016 3 minutes ago, (XB1)Awsome Ethan927 said: Lol, I've seen your concept before (for the dancer frame), well I hope you liked my idea for my bard frame. I do :p Link to comment Share on other sites More sharing options...
(XBOX)kr1sPYDonuts Posted May 17, 2016 Author Share Posted May 17, 2016 2 hours ago, Maugre said: I do :p If I was good at drawing (which I'm not), I would draw a concept of Estellera and Tempo where Estellera is complaining that Tempo is not playing the right music. Link to comment Share on other sites More sharing options...
tennorod Posted May 17, 2016 Share Posted May 17, 2016 8 hours ago, (XB1)Awsome Ethan927 said: If I was good at drawing (which I'm not), I would draw a concept of Estellera and Tempo where Estellera is complaining that Tempo is not playing the right music. I'm not a great artist whenever I need artwork I ask my fellow tenno Link to comment Share on other sites More sharing options...
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