hiryu64 Posted June 13, 2013 Share Posted June 13, 2013 Sometimes I need to know how my sentinels are doing. However, because of the sentinels' positioning relative to my character, it is very difficult to actually aim at them. I have to sprint forward and look back in order to do so. This causes great inconvenience when, for example, I need to restore their shields with a Shield Polarize as Mag, or even simply knowing how they're faring. I would suggest adjusting their position relative to the player. Link to comment Share on other sites More sharing options...
Reichmar Posted June 13, 2013 Share Posted June 13, 2013 Sometimes I need to know how my sentinels are doing. However, because of the sentinels' positioning relative to my character, it is very difficult to actually aim at them. I have to sprint forward and look back in order to do so. This causes great inconvenience when, for example, I need to restore their shields with a Shield Polarize as Mag, or even simply knowing how they're faring. I would suggest adjusting their position relative to the player. Honestly, I'd like to have them hover out of standard camera range to give the player more visual freedom. Then, you just add a health/shield bar in the player vitals box. Link to comment Share on other sites More sharing options...
MetalGerbil Posted June 13, 2013 Share Posted June 13, 2013 health and shields bar. no substitute. Link to comment Share on other sites More sharing options...
hiryu64 Posted June 13, 2013 Author Share Posted June 13, 2013 Yeah, separate tracking for your Sentinels' health and shields on the UI would also be nice, but this is less about that and more about actually being able to target it normally (as I mentioned restoring its shields as an example). Perhaps I was not clear enough. Link to comment Share on other sites More sharing options...
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