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More Unique Alert Missions


kageshi1
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Ok, bare with me on this, but I want to make the alert mission more interesting then the average missions you go threw on the normal missions.

 

For example, each alert mission is more custom then the random generated missions... gathering intel and reading it for more tenno lore, or having the boss yelling on monitors all over the base while your battling to get to him (physically talking on the monitors). Even stealth missions that benefit players with dialoge of  the bosses history. 

 

And for maps, a little less run and alot more wait. Giving the whole reason for rushing to the end a thing of the past. To do this, is secondary objectives that are optional. Anything where the player has to stop on there own accord and admire the importants is almost needed in these alert maps. 

 

gameplay, should change a lot more then the normal maps. communicating with player will become more important and  walking through the tombs of space would require the players to stop and smell the roses. 

 

Connections with players: this idea is about players feeling like there doing that type of mission... some mission do have this connection like the escort or finding a hostage, but some should require a more challenging means of getting from point A to point B. (which i see in the void)

 

The void does this so much greater, but using those ideas in the alert missions might make it more interesting then the old farming for space money where always doing. 

 

Tell me what you think? how could they improve alert missions? besides increasing or decreasing whats already there.

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