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Fade Character To Transparency When Camera Gets Too Close


Qeveren
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This might alleviate a lot of aiming frustration when players are too close to walls or other objects, and their warframe's enormous melon head (I'm looking at you Banshee) takes up the entirety of the screen.  Have the warframe fade to transparency (client-side, obviously) if the camera position is forced too close to the character mesh. :)

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