xenapan Posted June 19, 2013 Share Posted June 19, 2013 (edited) Just the way some of the walls are placed ... leaves something to be desired. There is very little consistency on how you determine what direction you are going in.. usually it just ends up the direction you are going in already meaning if you are on a horizontal run, leading to a vertical run... you typically end up doing another horizontal run into the next segment which well.. ends badly. I'll link to the video once it finishes uploading.http://youtu.be/DbeMSFlcoVg45 second mark (ish): vertical run UP the horizontal wall ending in me walking on top of the wall.48:hit the wall... but no run :(1:02: releasing throws me RIGHT PAST the wall.1:47: lil difficulty reloading and wallrunning?2:07 same problem again.. horizontal -> vertical = continue horizontal run. into space.2:24 my wall run just stops for some reason?and apparently the forum code generation isnt working! edit: Another video with some other problems http://youtu.be/E6HzBlAVLBE Gravity is off/or it acts as if vortex has been cast somewhere, respawning off the platform, some wall runs don't activate (hit the wall but no run might be FPS related) Edited June 21, 2013 by xenapan Link to comment Share on other sites More sharing options...
xenapan Posted June 21, 2013 Author Share Posted June 21, 2013 bump for update Link to comment Share on other sites More sharing options...
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