TennoSkoom Posted June 20, 2013 Share Posted June 20, 2013 Changing the artifacts to mods you can place on your warframe is a bad idea. Even with polarization through forma you can only fit 6 non-ability mods on a warframe. Changing the artifacts to mods will further clutter the available mod pool. Right now most 'caster' frames wind up using streamline, flow, redirection, continuity (and/or focus) and I often find myself sacrificing vitality for either rush (for slower frames) or something else. With the addition of mods like warm-coat, anti-toxin, handspring, etc... which i have all of and don't have the space to use any of. I have to say that unless the number of unique mods available to place on a warframe increases from 10 to 11 or 12- i can't forsee this being a good change. Sure it'll have it's own unique polarity- but that just means it'll take up less mod-slots. Upgrading artifacts might be neat- but...The big concern is over-saturation of the available mods and what we can actually put on. I've been hesitant to suggest new mods like a 'projectile speed increase' mod because of this growing problem. Moving the artifacts over into a mod pool without adjusting the available mod-capacity (from a max of 10 on a frame and 8 on a weapon) and/or increasing mod-slots (from a maximum of 60) i can forsee causing much frustration among players. What do you think? Link to comment Share on other sites More sharing options...
The_Markie Posted June 20, 2013 Share Posted June 20, 2013 I think they did say that the artifacts will have their own slots and it won't take up the current slots, may have to double check that information though. Link to comment Share on other sites More sharing options...
Mainabi Posted June 20, 2013 Share Posted June 20, 2013 I think they did say that the artifacts will have their own slots and it won't take up the current slots, may have to double check that information though. and what about the mod POINTS? Link to comment Share on other sites More sharing options...
The_Markie Posted June 20, 2013 Share Posted June 20, 2013 and what about the mod POINTS? Ah yes they did mention a polarity slot for artifacts, aside from that, I think mod points will a problem then. Unless the "new" artifacts will have effect on the whole team even if only 1 person was carrying them, then I pretty much think the current system is fine. I'm not on any side, let's just see how they'll implement it. Link to comment Share on other sites More sharing options...
scavenge Posted June 20, 2013 Share Posted June 20, 2013 I'm pretty sure they'll do a fine job and if it goes all terribly wrong the community will let their voices be heard and they might fix it (as they did with slide-cooldown). Link to comment Share on other sites More sharing options...
chanw4 Posted June 20, 2013 Share Posted June 20, 2013 Ah yes they did mention a polarity slot for artifacts, aside from that, I think mod points will a problem then. Unless the "new" artifacts will have effect on the whole team even if only 1 person was carrying them, then I pretty much think the current system is fine. I'm not on any side, let's just see how they'll implement it. i think i heard them said the energy siphon will become an aura. so maybe limited by range? Link to comment Share on other sites More sharing options...
unmog Posted June 20, 2013 Share Posted June 20, 2013 I like the artifact system, not everything has to be a mod. If they MUST make everything into a mod, give our helmets some mod capacity thats sepperate from our frame. Link to comment Share on other sites More sharing options...
TennoSkoom Posted June 20, 2013 Author Share Posted June 20, 2013 I like the artifact system, not everything has to be a mod. If they MUST make everything into a mod, give our helmets some mod capacity thats sepperate from our frame. this is a great idea that i'm in favor of. which would solve both 'problems' =) +1 Link to comment Share on other sites More sharing options...
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