Dasty Posted June 20, 2013 Share Posted June 20, 2013 Although the game is having some balance issues at the moment, after checking Antimatter's proposed abilities and just how many creative skills are there I've been wondering if such thing would be viable in the future. Wouldn't it be cool if we had more than just four abilities to choose from?Currently many Warframes have situational skills, like Banshee's Silence and Mag's Bullet Attractor. Although there are many requests for replacing or tweaking said skills, why not simply adding different powers to switch with them? This way the player would choose which abilities they would want in their arsenal, perhaps even affecting the role they want to play (party-player, soloer, AoE damage, single target focus, stealth, crowd control, etc.)Of course, the more skills the harder it would be for balancing, so that would be a problem.Another one is about slots. In my mind, I imagine that if such concept was implemented, Warframes would still be limited to four powers at maximum. Having more than that would probably lead to even more balance issues. Perhaps there should also be different categories for each power, so we don't see things like two Ults being equipped. Link to comment Share on other sites More sharing options...
Feldgrep Posted June 20, 2013 Share Posted June 20, 2013 It's been brought up before Link to comment Share on other sites More sharing options...
Oni-shi Posted June 20, 2013 Share Posted June 20, 2013 It's been brought up before At least once a week. Link to comment Share on other sites More sharing options...
Dasty Posted June 20, 2013 Author Share Posted June 20, 2013 Darn it, I tried searching for it but probably didn't do it properly. You have a link to said thread? I'd love reading others' opinions about this! Link to comment Share on other sites More sharing options...
Dr.Cody Posted June 20, 2013 Share Posted June 20, 2013 I'm pretty sure in one of the live streams steve said one of the reasons they changed the mod system into this card like one is so they could add additional abilities. I think. Memory is a bit foggy. Link to comment Share on other sites More sharing options...
Bakim0n0 Posted June 20, 2013 Share Posted June 20, 2013 They've even mentioned in livestreams they were going to toy with the idea of universal powers and expanded power sets. Link to comment Share on other sites More sharing options...
Hayden11121 Posted June 20, 2013 Share Posted June 20, 2013 Volt's Speed, Ash's Teleport, Loki's Switch Teleport *Maybe*, Excalibur's Super Jump would all be things that could be universal for all classes. Why a sword based class can jump a bit higher then normal Is beyond me. Link to comment Share on other sites More sharing options...
Bakim0n0 Posted June 20, 2013 Share Posted June 20, 2013 Volt's Speed, Ash's Teleport, Loki's Switch Teleport *Maybe*, Excalibur's Super Jump would all be things that could be universal for all classes. Why a sword based class can jump a bit higher then normal Is beyond me. You don't understand why a high mobility frame with a melee edge (meaning needing to get in close) has high mobility? Link to comment Share on other sites More sharing options...
Refreshing_OJ Posted June 21, 2013 Share Posted June 21, 2013 "High mobility" is different that being able to jump high. When I use the ability, it's more to get to vantage points so I can rain hell from afar, which completely goes against your point of "needing to get in close". A teleport ability or some sort of speed boost would make more sense for a melee-type frame, at least on paper. In practice, Excalibur doesn't even feel like a "melee" based character, even though two of his abilities use melee in some altered fashion. I would imagine a melee-type character to have abilities that would increase the damage of melee, or the swing speed, yet Saryn is the only frame that has that sort of an ability... Link to comment Share on other sites More sharing options...
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