Jump to content
Koumei & the Five Fates: Share Bug Reports and Feedback Here! ×

Turrets..for Enemies....that Destory Tenno.


General-Griffin
 Share

Recommended Posts

For Pluto and other high level areas I'd like there to be turrets that if I get in front of will tear up my shield and drain my health to 0 unless I take serious action to get out of the way. I'd also like the aim on the bots to have a lag on the turret (only slight) so if I'm running sideways it will miss (or  while rolling) so that we have a reason to need someone else in a team game to either distract them or to work our way up a corridor covered by one of these.

 

Not sure how it would fit in to the randomly spawning areas though...

 

Anyway, I feel the only way to make us use cover at points and stop players rushing is by adding in units like this. You could still rush but you'd be rushing to get around it via cover and not just running at it then sliding passed it.

 

I don't know if a turret is the best idea but I't would be an enemy that would scale well at least. It would kill anyone that fucks with it from noobs to high levels it would just mean you have to take steps to get around it.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...