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Suggestion For Melee Balance


Indos
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As we all know, charge attacks are in most circumstances, a better option than normal attacks. So I don't need to get into the details of why this is mostly true. A couple small solutions to this I have thought of are as follows:

 

Add the inability to use a charge attack when you don't have enough stanima left to cast it as well as a 50% reduction to stanima regeneration while charging. This way players will have to actually manage their stanima a little better or make use of stanima mods to counter act these issues that could arise. When a player is too low to perform a charge attack at the end of the windup time, they simply perform a basic attack.

 

This goes without saying that certain types of weapons should have their stanima usage modified (if not already) to maintain some balance between them. For instance, dagger charge attacks consume 15 stanima while heavy weapons consume 30. This would give those using lighter weapons a long term advantage in that they can swing more consecutive charge attacs before running out of stanima.

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