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Ideas For New Warframes


Raptorator
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Ideas for new Warframes

 

Ramses, the Sand-Frame
Ramses uses sand from the deserts of Mars and Earth, to kill his opponents before they can notice him.  

1st Ability: Fata Morgana
Ramses uses tiny sand particles to create an optical illusion of himself, drawing enemy fire and attention.

Description: Like Loki´s Decoy  

2nd Ability: Sand Swirl
Ramses throws sand into the eyes or optical systems of his enemies to make them useless.

Description: Stun all enemies in a small radius for several seconds.

 

3th Ability: Desert Wind
Ramses divide himself into millions of sand grains, becoming invisible and indestructible for a short time.   

Description: Ramses is invisible and indestructible, but he cannot attack an enemy during this time.  

4th Ability: Quicksand
Ramses summons tons of sand that capture all enemies and crush them slowly.

Description: Enemies are taking lots of damage

 

Saragossa, the Water-Frame

Saragossa uses the deathly power of the water to destroy her enemies.

 

1st Ability: Aquarium

Saragossa creates a bubble of water around an enemy´s head.

Description: The enemy is disabled and is taking DoT (the longer the ability is active the more damage it deals).

 

2nd Ability: Ring of Water

Saragossa creates a persistent ring of water which throws every enemy out of the ring.

Description: The ring of water creates a save place in the inside, where no enemy can attack you with melee attacks. This Ability is perfect for defending the Cyropod against hordes of Infested.

 

3th Ability: Watercontrol

Saragossa transforms herself into water and breaks into the bloodstreams or the hydraulic systems of her enemies and controls them for a short time. 

Description: Saragossa controls an enemy for a short time and uses his body as a shield for herself. If the enemy is killed before the Ability ends, Saragossa leaves the corpse and invades the body of another nearby enemy.

 

4th Ability: Dehydrate

Saragossa uses her power to absorb every liquid in range, causing the bodies or systems of all enemies in range collapse.

Description: All enemies in range take massive damage and shrivel to ugly mummies.

 

Drakon, the Bloody-Frame

Drakon gloats over the pain and harm of his enemies, during he attacks them with his draconian Abilities.

 

1st Ability: Rogue

Drakon throws a rope around his opponent’s neck and pull them towards him.

Description: The rope pulls the enemy towards Drakon, stunning them and bringing them into melee range.

 

2nd Ability: Metal Swamp

Drakons create a plain of liquid metal on the battlefield.

Description: Every enemy, which walks over the Metal Swamp, is slowed down and is taking fire damage (DoT).

 

3th Ability: Bloodthirstiness

Drakon release his full bloodthirstiness, which increased the attack speed of his melee weapon.

Description: The attack speed of Drakon and his allies were temporary increased, but at the same time the chance for critical hits were reduced.   

 

4th Ability: Impale

Drakon creates spiky, metal, pales, which impale every enemy in range.

Description: Enemies are taking massive damage and are stunned by the pale sticks in their chests.    

Magus, the Warlock-Frame

Magus uses mythic powers to decoy and destroy his enemies.

 

1st Ability: Revival

Magus resurrects the corpse of an enemy and let this “zombie” fight for him.

Description: The summoned corpse attacks all enemies in range, until the ability ends or the corps is killed.

 

2nd Ability: Black Wall

Magus creates a wall off “evil” energy, which moves fast in one direction and pushes all enemies out of the way. 

Description: The wall absorbs all adverse bullets and throws or knockdowns all enemies in range and deals damage to them.

 

3th Ability: Mist of Nothing 

Magus creates an evil mist, which decreases the movement speed and the senses of the enemies.

Description: All enemies in range move very slow for a short time and have a lesser chance to detect the Tennos.      

 

4th Ability: Soul Circle

Magus activates a magic circle, which destroys the souls of all enemies in range. 

Description: Enemies are taking massive damage.

 

Flora, the Plant-Frame

Flora uses plants to kill her enemies.

 

1st Ability: Root Loop

Flora summons some roots, which attract an enemy.

Description: The attracted enemy cannot move for a medium time.

 

2nd Ability: Liana

Flora uses a liana to pull herself to a target.  

Description: Flora gets very fast to a target (similar to Ash´s Teleport). If the target is an enemy, Flora knocks him down with a face kick.

 

3th Ability: Thorn hedge

Flora summons plenty of thorny tendrils, which throws enemies out of the sphere of action and creates a thorn hedge that protects Flora. 

Description: All enemies in range were thrown out of the sphere of action. Enemies who are passing through the thorn hedge take damage (maybe poison damage) and are slowed down.

 

4th Ability: Flower Power

Flora litters millions of tiny caryopsis, which diffuse into the body or chassis of her enemies. In a blink of an eye Flora let the caryopsis put forth to their maximum size. Therefore the enemies are cracked by the growing plants.

Description: All enemies in range are taking massive damage and explode into thousands of beautiful petals.

 

Hope you like these ideas. Posts about concepts for enemies and weapons will be following in the future.

Give feedback to me, please.

 

Raptorator     

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Thanks for the nice feedbacks :D. Sorry for not answer your feedbacks earlier, I was away on leave. While you are reading this text, I have already started the writing on my next Post (Topic: New enemies). Hope you like them also. :D

Raptorator   

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