MartialArtsSurf Posted June 26, 2013 Share Posted June 26, 2013 I love this game & want it to be even more successful but It's very confusing & annoying for new players since the constant Decoy pistol firing sounds makes it unable to know if enemies are still firing at the players or notMake the game more newbie friendly to attract & hold more players --silence is often the only way players know that all enemies have been killed or no longer firing at themPlease fix! Link to comment Share on other sites More sharing options...
ZmileyX Posted June 26, 2013 Share Posted June 26, 2013 it's supposed to do this, to attract enemies Link to comment Share on other sites More sharing options...
tsubasakuroi Posted June 26, 2013 Share Posted June 26, 2013 To be honest... none of the enemies shoot something that sounds like a Lato. At all. I don't really see why it'd be changed. As soon as they realize that it's a Loki's Decoy 'firing' they'll learn... Or I'm being too optimistic for once. Link to comment Share on other sites More sharing options...
Ribboz Posted June 26, 2013 Share Posted June 26, 2013 The decoy starts firing when enemy are near and stops when there are none left. This can useful for pointing you in the direction of the enemy. Or to tell you they're all dead. What you're asking for would lower the usefulness of the decoy and in that be considered a nerf. So no thank you. Link to comment Share on other sites More sharing options...
Liminal Posted June 26, 2013 Share Posted June 26, 2013 I remember it used to stop firing when there were no more enemies around, but now it keeps on firing forever. (I can't exactly tell when that started happening). Link to comment Share on other sites More sharing options...
Troublechutor Posted June 26, 2013 Share Posted June 26, 2013 Aparently a loki firing a trash-pistol is the most annoying thing in the universe. At first, you don't understand why it is... but the bad guys just flock to him every time! Then, about 150 hours of Loki time behind you, you put out the decoy and he's shooting at the roof because theres some baddie two floors above you walking a route and suddenly you can't stand the sight of him... And that's how aggro works boys and girls. Also, yeah... if you don't know where the last baddie is on an exterminate mission, just spam decoys into the larger rooms and listen for the pops... look where he's aming, and clean up. Loki ftw. Link to comment Share on other sites More sharing options...
wgrant Posted June 26, 2013 Share Posted June 26, 2013 Normally I would agree but it's Loki. All of his skills are designed to troll the hell out of other plays, since decoy is rather useful it also has to have a completely unecessary annoying noise to keep the troll aspect of the character. Link to comment Share on other sites More sharing options...
Drogra Posted June 26, 2013 Share Posted June 26, 2013 The decoy starts firing when enemy are near and stops when there are none left. This can useful for pointing you in the direction of the enemy. Or to tell you they're all dead. What you're asking for would lower the usefulness of the decoy and in that be considered a nerf. So no thank you. ^^This. I use my decoy to find hiding/stuck/bugged enemies. If it ain't shooting, there isn't anything nearby. If it's shooting, look at the direction its pointing its gun at, that's the direction of the enemy (don't look at its 'bullet tracers', they sometimes bug out and fly in a different direction then its gun is pointing). Link to comment Share on other sites More sharing options...
X3Evanescence Posted June 26, 2013 Share Posted June 26, 2013 Why does Decoy need a nerf? Unnecessary. Newbie friendly? Well the sounds of Grakata used by the Grineer is nowhere near the solid LATO sounds made by the Decoy that acts as an indicator to enemy presence, as Drogra has pointed out. Link to comment Share on other sites More sharing options...
DJSmash Posted June 26, 2013 Share Posted June 26, 2013 The decoy starts firing when enemy are near and stops when there are none left. This can useful for pointing you in the direction of the enemy. Or to tell you they're all dead. What you're asking for would lower the usefulness of the decoy and in that be considered a nerf. So no thank you. Yup very true. To Op, if you observe carefully, the decoy will only fire when there are enemies. This will alert you with its pistol sound. So, no thank you as well. Link to comment Share on other sites More sharing options...
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