Zerikin Posted June 27, 2013 Share Posted June 27, 2013 I am convinced that something is wrong with the seed generation for the RNG in this game. Far too often you get multiple drops of the same thing(s) in a row after not getting them for a long time. It is not just the alerts either. Making alerts have less famines is good but the underlying system seems to have a seed problem. You'll get no void keys, then you get nothing but void keys for 3+ runs on endless defences. I am aware of the how tables work for endless defence, but the wave 5 seed values just seem to not work correctly. Based on the table values the have been datamined the rarer drops are seen far less often than would be expected. Link to comment Share on other sites More sharing options...
X3Evanescence Posted June 27, 2013 Share Posted June 27, 2013 This has always been an issue, it is not new. Link to comment Share on other sites More sharing options...
Fate_6 Posted June 27, 2013 Share Posted June 27, 2013 I'm a big fan of the 3 Brokk BPs in the last day from ? alerts Link to comment Share on other sites More sharing options...
weezedog Posted June 27, 2013 Share Posted June 27, 2013 The problem is that it isn't pure RNG, it is is weighted RNG. There's still common, uncommon, and rare alert tables with the chances of getting a rare being very slim just like with drops. And most everything worthwhile is in the rare table. This is why there is 20 freaking artifact alerts a day. Link to comment Share on other sites More sharing options...
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