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Ways to Stop the Player Drought Between Content Waves


(XBOX)ToothlessApollo
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The game lacks context around the effects of our actions are in missions.  For for survival we never learn what the Tenno operative discovered or the relevance of exterminating the infested on a ship.  I think that if we had feedback on how our actions influence the game world, we would be incentivized to keep playing because my actions made a difference.

There was the event where we had to defeat the Fomorian before it blew up a relay, and it manged to destroy it.  More events like that more frequently would incentivize play outside of the loot content cycle.  I think one of the needed elements is for events that affect the game setting that last longer than a weekend the there is always at least one active. 

I think the syndicate assassinations and rescues that we are waiting for will be a step in the right direction.  Once we have those, at least I can say that I chose to save dude and not just murder hordes of people for a shiny potato.

 

Edited by Ironelle
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