The_B00b3n Posted October 8, 2016 Share Posted October 8, 2016 (edited) Vitrea's glass is so sharp that can even perforate the most impenetrable armor. Name: Vitrea(?) Health: 100 Shield: 150 Armor: 70 Energy: 100 Passive Ability: Frail Body: Everytime Vitrea falls in the battlefield emits a wave of shards in all directions causing slash damage to all nearby enemies. 1st Ability: Shards: Vitrea launches shards in one direction dealing perforation damage and pass through the first enemy it hits. The second enemy hit by the shards will suffer a minor damage. Adding power strength will increase shards's number. 2nd Ability: Mirror: Vitrea creates a mirror in front of her for 10 seconds. Enemies that passes in front of the mirror are confused, staring at the mirror. Vitrea can perform a stealth kill passing through the mirror. Mirror can be recasted multiple times. 3rd Ability: Bulletproof: Vitrea's glass skin becomes bulletproof granting her reduced damage on shields and health. Everytime Bulletproof's effect ends, Vitrea becomes more vulnerable to damage for 4 seconds. 4th Ability: Sharp Body: Vitrea flattens her body and becomes extremely sharp granting slash damage everytime Vitrea passes through an enemy. Update 1.0: Improved Mirror ability. Update 2.0: Name changed from Vitreum to Vitrea. Gender changed as female. Edited February 2, 2017 by victor9819 Link to comment Share on other sites More sharing options...
Mideto Posted October 8, 2016 Share Posted October 8, 2016 Hey there, nice concept. I'd see Mirror more like a confusing spell for ennemies, as summoning it would be useless if only one/too op if multiples ennemies, besides, Nekros already cover that part of the game. Mirror could make ennemies stop and wondering the hell is going on, a great control tool. I like the 4rth ability, reminds me of Volt@Shocking Speed, where you run towards ennemies with your heavy blade and stun the sheyt out of their dead bodies. About 1 and 3, I think something like, 1 could throw glass shard on ennemies, ( number depends of %power ) and the 3 would allow the frame to gather it on its body. Damage reduction would depends on number of shard, and so is damage augmentation. This a good way to control either you want bonus 30sec at -90% damage received/then malus 15sec at +45% damage received, or 30sec at -45%damage received/+22% damage received ,and synergize well with the ult. About the stats, I would lower armor to 65, to fit the model we alreadyhave on some frames, his health to 50 and up shield a bit. I'd up base energy to 200 considering how energy-consuming it can be. Cool concept tho, I like it. Link to comment Share on other sites More sharing options...
The_B00b3n Posted October 8, 2016 Author Share Posted October 8, 2016 (edited) On 8/10/2016 at 4:36 PM, Mideto said: Hey there, nice concept. I'd see Mirror more like a confusing spell for ennemies, as summoning it would be useless if only one/too op if multiples ennemies, besides, Nekros already cover that part of the game. Mirror could make ennemies stop and wondering the hell is going on, a great control tool. I like the 4rth ability, reminds me of Volt@Shocking Speed, where you run towards ennemies with your heavy blade and stun the sheyt out of their dead bodies. About 1 and 3, I think something like, 1 could throw glass shard on ennemies, ( number depends of %power ) and the 3 would allow the frame to gather it on its body. Damage reduction would depends on number of shard, and so is damage augmentation. This a good way to control either you want bonus 30sec at -90% damage received/then malus 15sec at +45% damage received, or 30sec at -45%damage received/+22% damage received ,and synergize well with the ult. About the stats, I would lower armor to 65, to fit the model we alreadyhave on some frames, his health to 50 and up shield a bit. I'd up base energy to 200 considering how energy-consuming it can be. Cool concept tho, I like it. Thx! I have just thought about a confusion ability for mirror and the shards for the 1st ability and i'll keep in mind your suggestions. Thank you so much! Edited October 11, 2016 by victor9819 Link to comment Share on other sites More sharing options...
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