weezedog Posted October 16, 2016 Share Posted October 16, 2016 (edited) Now that Void keys are gone, Derelict mission keys feel even more tedious and pointless just to do a Derelict mission. The resources required to craft them are trivial, and how many times have you wanted to click repeat last mission in the mission summary screen but instead have to exit the navigation screen, go over to your foundry, start crafting a new key, wait a minute for it to finish, claim the key, then queue up the mission EVERY SINGLE TIME. Or you have to wait and wait to craft a bunch of keys before hand. The Derelict missions should just be opened up like the Void was, where you can just access any mission without this needless click click click click wait click click click click click trivial tedious busy work required to just queue up the mission. The vault keys should remain, though I would rather they use relics instead of traces. Edited October 16, 2016 by weezedog Link to comment Share on other sites More sharing options...
Magnitude98 Posted October 16, 2016 Share Posted October 16, 2016 I think the Derelict keys are a great addition. I mean if void keys where still in i might of seen the problem, but right derelict keys are really the only keys now left, so its a neat addition. As for your problem with keys, just craft 2 before the first mission & after every mission completed craft another then jump straight back into a mission, its really not a huge problem. Link to comment Share on other sites More sharing options...
Aurea_Hiigara Posted October 16, 2016 Share Posted October 16, 2016 It may not be a huge PROBLEM, but it is a pointless inconvenience. Is your game experience in ANY way enhanced by spending a few ... what is it, nano spores and ferrite to build a key? Link to comment Share on other sites More sharing options...
weezedog Posted October 17, 2016 Author Share Posted October 17, 2016 (edited) 4 hours ago, Monstervirus98 said: As for your problem with keys, just craft 2 before the first mission & after every mission completed craft another then jump straight back into a mission, its really not a huge problem. That's exactly part of my compliant, there's no need to have to bounce back and forth between the foundry and navigation after every mission for both mission keys and vault keys. It's not a huge problem but it does seem like a whole lot of pointlessness. I just ran 21 Derelict missions back-to-back to scan all the cephalon fragments and it was kinda miserable crafting key after key, having to go back to the foundry after every mission. Just so tedious. Edited October 17, 2016 by weezedog Link to comment Share on other sites More sharing options...
weezedog Posted October 17, 2016 Author Share Posted October 17, 2016 (edited) Also removing derelict mission keys would open up the derelict to the alert and fissure system, similar to how alerts can now take place in the void since keys have been removed. Edited October 17, 2016 by weezedog Link to comment Share on other sites More sharing options...
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