Hello! As the title suggests I am a returning player. I can't remember when I last played (If there is a way to check, please let me know!) but the last thing I remember being the "newest" was that weird yellow cube guy that asked everyone to take pictures for SCIENCE and a new PvP system along with it.
WARNING! LOTS OF SALT FROM (HOPEFULLY) OLD PROBLEMS
Spoiler
The main reason I return is to check and see if the game has changed for the better. I left because I didn't like the combat system, its very bland and 2-dimensional. You shoot your weapon and either kill them ridiculously quick or very, very slowly. Switching weapons was almost always unnecessary, really only ever done because I felt like watching my guy do acrobatic swipes with a weapon pointed at no particular enemy yet still be deadly instead of watching him sit there and fire a gun.
I always wanted stealth to be better because of this cruddy combat system, running and gunning was the only effective way to make progress in anything, because the entire game relied on non-stop grinding the same missions over and over again for materials and money so you can get the next upgrade or improvement to unlock the ability to grind the next level up for the materials to get the next upgrade and so on. There was no real reason to play other than grinding for gear. I never played because it was fun to, the game's basic mechanics simply weren't that enjoyable. There was very little satisfaction in doing anything, because if I did anything other than fly around abusing movement mechanics to rush the objectives as fast as possible, I was gimping myself in the long run. Even when I didn't rush objectives, there was no real point to slowing down. What could I do? Stand still and shoot/swipe at an enemy? Walk towards them? That was literally against the point of the game, inefficient and wasting of time, and far more dangerous than constantly moving around super quickly. I could always slow all the way down and attempt to stealth, but the stealth mechanics were so god damn poor that there was no real way to do it effectively. Especially since damned near every single mission objective required exposing yourself to the endless supply of patrolling guards, and if you were ever spotted even once the entire damn ship went on permanent alert and the enemy would then always know exactly where you where, ready and waiting at the next door if you were lucky enough to stop the guy from popping a terminal. The level design was also S#&$, because there was always only ever 1 path to the objective, paths very very rarely twisted and connected at multiple intersections, and never were there secret or alternate pathways people could take if they happened to know the next door was being watched. So not only was stealth next-to-impossible without just insta-killing every guard on site with a silent weapon to minimize chances of being spotted, it could take 10 to 20 times longer than blazing through a level and yield next to no additional reward. It was complete and utter trash.
So not only was the normal combat boring and unenjoyable, there were literally no feasible alternatives to it. The game literally forced you to engage in a constant, pithering, un-fun grind so you could min-max, potato, forma, and whatever the F*** else the devs slapped on to give players a false sense of progress (yay, lets add more guns because THAT will fix the underlying issues! Nope.) The level design, though "randomly generated" always felt like I was going through the same S#&$ over and over and over again, and the developers showed no intention whatsoever of actually improving any of these core issues that made the game totally unplayable for me. Whats the point in putting myself through a horribly painful grind? Just so I can get the opportunity to engage in an even more painful grind as the enemies slowly turn from twigs into bullet sponges? So I can get the next new fancy item or collect them all? Games are meant to be fun to play inherently, if they weren't noone would @(*()$ play them.
In short, the game's core combat was boring and 2-dimensional, there were no feasible alternatives to a single dominating mode of play, and there was little to no significant variation between levels, creating a "same-y" feel to every single mission. I am here to ask if any of this has improved, because if it hasn't this game is a waste of my time and my already rather strongly founded suspicions that the developers are just repeatedly beating a dead horse and milking this game as much as possible by forcing players through this slow, slogging grindfest whilst offering expensive ways to advance quickly as well as constantly adding more "content" in the form of items for the players to continually grind for yet again without ever actually spending their resources trying to make the game fun will be strengthened even further until I check back in 1 or 2 years down the road again in the off chance that the devs actually got off their &#! to fix their game.
Wew, with that torrent of pent up salt, toxicity, and rage at a game that should've been better than it ended up, has any of the aforementioned issues been fixed? I really hope so because this is a game I want to be able to enjoy playing, but can't because of the aforementioned issues.
Question
Shadowcrusnik
Hello! As the title suggests I am a returning player. I can't remember when I last played (If there is a way to check, please let me know!) but the last thing I remember being the "newest" was that weird yellow cube guy that asked everyone to take pictures for SCIENCE and a new PvP system along with it.
WARNING! LOTS OF SALT FROM (HOPEFULLY) OLD PROBLEMS
The main reason I return is to check and see if the game has changed for the better. I left because I didn't like the combat system, its very bland and 2-dimensional. You shoot your weapon and either kill them ridiculously quick or very, very slowly. Switching weapons was almost always unnecessary, really only ever done because I felt like watching my guy do acrobatic swipes with a weapon pointed at no particular enemy yet still be deadly instead of watching him sit there and fire a gun.
I always wanted stealth to be better because of this cruddy combat system, running and gunning was the only effective way to make progress in anything, because the entire game relied on non-stop grinding the same missions over and over again for materials and money so you can get the next upgrade or improvement to unlock the ability to grind the next level up for the materials to get the next upgrade and so on. There was no real reason to play other than grinding for gear. I never played because it was fun to, the game's basic mechanics simply weren't that enjoyable. There was very little satisfaction in doing anything, because if I did anything other than fly around abusing movement mechanics to rush the objectives as fast as possible, I was gimping myself in the long run. Even when I didn't rush objectives, there was no real point to slowing down. What could I do? Stand still and shoot/swipe at an enemy? Walk towards them? That was literally against the point of the game, inefficient and wasting of time, and far more dangerous than constantly moving around super quickly. I could always slow all the way down and attempt to stealth, but the stealth mechanics were so god damn poor that there was no real way to do it effectively. Especially since damned near every single mission objective required exposing yourself to the endless supply of patrolling guards, and if you were ever spotted even once the entire damn ship went on permanent alert and the enemy would then always know exactly where you where, ready and waiting at the next door if you were lucky enough to stop the guy from popping a terminal. The level design was also S#&$, because there was always only ever 1 path to the objective, paths very very rarely twisted and connected at multiple intersections, and never were there secret or alternate pathways people could take if they happened to know the next door was being watched. So not only was stealth next-to-impossible without just insta-killing every guard on site with a silent weapon to minimize chances of being spotted, it could take 10 to 20 times longer than blazing through a level and yield next to no additional reward. It was complete and utter trash.
So not only was the normal combat boring and unenjoyable, there were literally no feasible alternatives to it. The game literally forced you to engage in a constant, pithering, un-fun grind so you could min-max, potato, forma, and whatever the F*** else the devs slapped on to give players a false sense of progress (yay, lets add more guns because THAT will fix the underlying issues! Nope.) The level design, though "randomly generated" always felt like I was going through the same S#&$ over and over and over again, and the developers showed no intention whatsoever of actually improving any of these core issues that made the game totally unplayable for me. Whats the point in putting myself through a horribly painful grind? Just so I can get the opportunity to engage in an even more painful grind as the enemies slowly turn from twigs into bullet sponges? So I can get the next new fancy item or collect them all? Games are meant to be fun to play inherently, if they weren't noone would @(*()$ play them.
In short, the game's core combat was boring and 2-dimensional, there were no feasible alternatives to a single dominating mode of play, and there was little to no significant variation between levels, creating a "same-y" feel to every single mission. I am here to ask if any of this has improved, because if it hasn't this game is a waste of my time and my already rather strongly founded suspicions that the developers are just repeatedly beating a dead horse and milking this game as much as possible by forcing players through this slow, slogging grindfest whilst offering expensive ways to advance quickly as well as constantly adding more "content" in the form of items for the players to continually grind for yet again without ever actually spending their resources trying to make the game fun will be strengthened even further until I check back in 1 or 2 years down the road again in the off chance that the devs actually got off their &#! to fix their game.
Wew, with that torrent of pent up salt, toxicity, and rage at a game that should've been better than it ended up, has any of the aforementioned issues been fixed? I really hope so because this is a game I want to be able to enjoy playing, but can't because of the aforementioned issues.
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