mindlessframe Posted July 5, 2013 Share Posted July 5, 2013 (edited) When you trade you have to trade with another mod and only 1 mod at a time, thus you can not receive more then 1 mod per 20 days. Making it so you can not transfer all your mods to a different account. Also make it so you can pay 40 plat that buys an item that allows you to do another trade before the 20days are up, usable only once then must buy another to do again. Just an idea I thought might work for trading. As trading is a touchy subject and many not sure if want implemented or not, but I think doing it this way for mods at least might be ok. Edited July 5, 2013 by mindlessframe Link to comment Share on other sites More sharing options...
FiendFyre Posted July 5, 2013 Share Posted July 5, 2013 Nah, the time limit is kinda stupid no offense. I think they already have a method they are working on, and they'll stick with that, or at least try it out. Link to comment Share on other sites More sharing options...
AttackNitro Posted July 5, 2013 Share Posted July 5, 2013 More like, make mods tradeable during extraction from a mission. That way, if you picked up a mod your friend needs, you can give it to them just before the mission is over. This way it would only be friends trading, and there would be no way of exploiting it, as only mods found during the mission can be traded. Link to comment Share on other sites More sharing options...
Bommel Posted July 5, 2013 Share Posted July 5, 2013 (edited) "Make Mods Tradable, But Only Once Per 20 Days, One At A Time." 'scuse me but after 20 days u should have almost every mod u want ... and some rare mods is whats keeps u playing ;) Edited July 5, 2013 by Bommel Link to comment Share on other sites More sharing options...
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