LJumpStarTD Posted January 1, 2017 Share Posted January 1, 2017 (edited) (Iov - Greek for ion.) . Base stats: Spoiler Health: 111 (max rank) Health Regen: Alternating +1.1 , -1 (max rank) Shields: 11111 (max rank) Shields Regen: +11 (max rank) [This +11 happens even when getting hit] Power: 11 (max rank) Armor: 11 Sprint Speed: 1.1 Lore: Spoiler The Older Corpus discovered an ancient Blueprint (Iov-1 Prime - revolving around the idea of the 4th state of matter, where they attempted a forced fusion of a salvaged systems from Mag Prime into a Volt Prime) that failed horribly (Or did it??). The corpus tried to do the same with the non-Prime versions, but the experiment ended the same way. In both cases, a highly unstable frame was created. But due to its enormous degree of instability, it couldn't stay intact. Ultimately exploding, leading to the destruction of the Corpus facility and everyone in it. (Or did it??) (But you can keep him intact, because you have Void powers, haha) Abilities: Spoiler 1. Ionize - Forms an unstable electromagnetic bond with those around him by destabilizing the atoms within them, creating a stream of unstable EM fields between the target and him. Any enemy caught within that stream will have their Nervous System go haywire, causing them to lose control over their movement. Spoiler Shield Cost: 1 Aim at something with HP (ally, foe, animals, or objects including windows and barrels). When cast, the skill creates an EM band between him and the target. (Like a link, with wider width) As you or the target moves, the band moves accordingly in between. All enemies caught within the band get stuck and are unable to move. (Much like being frozen, except it's not cold) All enemies caught gets proc'ed Electricity and Magnetic. The enemy is released when the band moves out or if the duration ends. Note: Nothing happens to the target you form the band with. Note 2: Can only have one band at a time. Note 3: Re-casting cancels the skill. Note 4: Can cast on the move. Duration - 10/15/20/30s Range -10/13/16/20m 2. Shielding - By destabilizing the molecules around him & holding them extremely close to the body, Iov-1 create a surrounding highly unstable layer of ions containing particles with extremely high excited states that immediately bursts into EM waves when touched. Spoiler Shield Cost: 11 Creates a coat around you. Any hit (range or melee or DoT) you receive, will let out a wave. (ex. 11 hits, 11 waves) Enemies caught within the wave gets proc'ed Electricity and Magnetic. For each enemy caught in a wave, you get 111 Shields. Every hit you take grants you a stack-able 11% extra Electricity AND Magnetic damage for the duration. (For all your weapons) Note: Re-casting replenishes the duration, but you lose all the stacks of extra damage. Duration - 8/10/14/20s Wave Range - 4/5/6/7m 3. Jumper - By energizing a focus of matter in the atmosphere, spheres of plasma are created. All ordnance shot into it will have its trajectory diverted to the enemy at its closest proximity. Spoiler Shield Cost: 111 Creates a floating mass of ionized gas (plasma sphere?) where you aim. When you (or allies or enemies) shoot it, the projectiles will jump to the enemy nearest to it. (Jump range: 4/5/6/7m) Also granting your projectiles a chance to proc' Electricity or Magnetic. Note: If there are other spheres within the Jump range, it will prioritize the nearest sphere within range first. Each jump increases damage by x1.1 of the final damage. Note 2: The spheres MAY generate aggro. (So, enemies can shoot it too) Note 3: ALL types of ammo (including cannonballs, simulor balls, snowballs) will fly straight to the enemy after shooting the sphere. Note 4: The spheres have no health. Note 5: Can cast on the move. Sphere Duration - 10/15/20/30s (explodes once it ends) Cast Range - 10/20/30/40m Augment: MAX rank: 11% chance of the ball creating another ball when shot. 4. Thruster - By overcharging the magazine load in your weapon, projectiles will always travel where the barrel points, granting all your shots with extreme accuracy, precision & distance. Spoiler Shield cost: 1111 Where you aim, is where your ammo will go. 100% accuracy. 100% precision, 100% distance, 0% efficiency. (ex. 1 - Supra becomes 100% accurate. ex. 2 - Sonicor can now go from one end of the room to the other end. ex. 3 - Zarr will have no arc, the cannon balls fly straight. ex. 4 - Simulor balls will fly to the end of the room) Of course Shotguns will still have a spread, just without the falloff. Duration - 6/9/12/15s Augment: MAX rank: Teammates will gain the ability too, but with 11% of the duration. Passive: Outer-coat overcharge Spoiler If you were killed while having an Electricity or Magnetic status, you stand right back up with 11% of your total shields. Poison and Bleed hits the shields first, with x11 damage. Note: 1. Shields may seem much, but remember that Armor does not apply to shields & you're using your shields as energy. 2. Haven't added the ranks to each duration/range... 3. Power Strength does nothing to this frame. 4. No hate please. 5. Your thoughts will be appreciated. ;) As for the art: Well I can't draw. But if you could imagine it with me. I was imagining something very different from Volt Prime or Mag Prime. What I imagine is one with a more mechanical look, with very defined triangular or rectangular edges (like the Ogres in Deus Ex: Mankind Divided, of course not so bulky). But at the same time, you'll see that some parts or components aren't very well attached to each other and its floating in and out of the chassis, very loosely attached to him. Kinda gives you the impression that the pieces that make up the frame belongs to it, but at the same time maybe not. And between each triangular and rectangular part, you can see the energy that keeps them together running through them, Yeah, something like that. And happy new year. Edited January 7, 2017 by LJumpStarTD Link to comment Share on other sites More sharing options...
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