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Different Ai For Some Grineer Unit (Suggestion)


Robotgedek
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I just want to give a bit of suggestion.

 

I realize that there is no different AI between Lancer, Trooper, or scorch. All of this units act like Lancer, but its obvious that their weaponns have different combat effective range.

 

When i play, sniping those grineers, both Trooper and scorch just doing nothing but taking cover like lancer did. Lancer still can shoot while taking cover, but trooper and scorch just sit behind that tiny cover, waiting someone to take their head off.

 

Sometimes i feel pity killing them from afar. really.. its sad.

 

Why dont make them have different AI? While lancer from cover give covering fire, make those other 2 units try to flank the tennos, Or when tennos going out in the open, make them actively chase to the close range.

 

Its maybe just a small change, but its the small little things that can make the gameplay challenging and interesting.

 

 

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