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Improving Void Mission Loot


Rudest
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The currently loot tables are completely disorganized and contain multiple duplicate items that essentially make each tier a duplicate of the previous tier, with the exception of a few items.

Proposed Fix:

Divide the weapon components into tiers of "Common, Uncommon, and Rare"

(Maybe a stock is common, a barrel is uncommon, a receiver is rare for example. Chassis is common, Helmet is uncommon, Systems are rare or maybe all Warframe parts could be rare)


T1: 'Common' components. Forma. Forma BP.
T2: 'Uncommon' components. Forma. Forma BP.
T3: 'Rare' components. Forma. Forma BP.

All Tiers:  Lower the amount of credits given. Void keys have completely trivialized credits, harming the alert system by proxy. Making the credit alerts as frustrating as the loot tables by inherently rendering them useless to us. Add rare material drops to replace the credit incentive.

This would make sense. This would make RNG less frustrating because you know which key to take, and what you have a chance at getting instead of using bloated loot tables where each run is a shot in the dark. If void keys weren't giving me outrageous amounts of credits I would start running credit alert missions again.

NO DUPLICATE/INTER-TIER ITEMS

Each tier needs to drops unique mission rewards to that tier. That way, you know what key to grind for. You know mission to run. You get less instances of players getting completely excommunicated by the RNG gods this way.

Aside from Forma, which can be incentive to do key raids once all the items have been farmed. Rare mats dropping from enemies provides addition insensitive.

The chance at Forma, even if it stays as small as it currently is, would keep anyone and everyone willing to run any sort of key-raids if asked by their clanmates.  I can't stress enough how duplicate items in each tier makes all keys kind of bleed together and makes the tiers inconsequential and the key raid process completely and utterly frustrating.

Why does RNG work in MMOs? Because there is a sense of direction in where you can be seeking your goal gratification eventually comes. It's the ability to pick and choose the instance/boss for your shot at it that makes it less frustraiting. Instant gratification? Not at all.

Warframe is an amazing game. However, It's most outstanding flaw is how the loot tables are so incredibly bloated.

Edited by Rudest
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