G4bor Posted July 11, 2013 Share Posted July 11, 2013 Now we have pre-definied button for the exact abilities. EG: 1 the lovest (25) energy skill 2: the 50 energy skill ... And it is independent, which signed slot i use for the skill. but when we dont use all the skills with all our frames (and sometimes Re-Forma some of them), it is a bit annoying, when change frame, and the usable skills on another buttons. Now it is totally irrelevant the position of a skill-mod. Why dont u use the same system, like sentinel priority... What i want: top left: button 1 top right: button 2 bottom left: button 3 bottom right: button 4 With this system we have chance to put the most used skill to the most used (easily to reach) button, which sometimes redefined from the factory default. (for example i use the q and e for the 2 best skills with all frame -and CTRL and ALT for the 2 rest-, but i have to set up all the times my key-binding, when i change frame.) If u use the slot-assigned binding, we have chance to put the used skills to the best position, and donhave always change options, when changing frame. Link to comment Share on other sites More sharing options...
Feldgrep Posted July 11, 2013 Share Posted July 11, 2013 You can change the key bind. In options last time I checked. Link to comment Share on other sites More sharing options...
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