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Assassinations/Fatalities


BuriedShadows
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I was playing the game today and came to a mission where at the beginning, I accually managed to clear alot of the enemies with charged melee attacks from behind without raising the alarm and I was thinking. What would the possibilities be for Assassination animations from melee attacks from behind if the alarm was not raised or you had managed to pull something sneaky with a cloak or switch teleport. Considering the fact that charged melee strikes instant kill most enemies anyways this seemed like a great idea. I was thinking that for enemies where it did not instant kill or shielded enemies the health or shield or both would have to be dropped or they would have to be killed normally depending on the situation. Any thoughts or ideas on the subject? Please consider this and any following ideas Devs. Thanks

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