Zoatibix Posted July 17, 2013 Share Posted July 17, 2013 I often find my myself staring at the back of my character's head while trying to shoot enemies. I can target them roughly with my gun sight but I think it would be better if my character's head became transparent in such situation's. Link to comment Share on other sites More sharing options...
Symbiont71 Posted July 17, 2013 Share Posted July 17, 2013 i think that happens when you're close to walls that won't let camera sit in its proper position. The thing you can do is release right click, move a little and hold it again..i formed an involuntary reflex out of it, i do it instantly and i tend to notice this less often. Link to comment Share on other sites More sharing options...
-Nerf-Herder- Posted July 17, 2013 Share Posted July 17, 2013 There's a slider under graphics were you can set the distance. I'd try turning that all the way up. Works much better. Link to comment Share on other sites More sharing options...
Symbiont71 Posted July 17, 2013 Share Posted July 17, 2013 There's a slider under graphics were you can set the distance. I'd try turning that all the way up. Works much better. Field of view, yes. I tried messing with that, turned it another halfway up. Be careful because it tends to mess with your mouse sensitivity. Most likely you'll have to set it down a little afterwards. At least that's what i've experienced. Link to comment Share on other sites More sharing options...
Elizu Posted July 17, 2013 Share Posted July 17, 2013 I have had this problem as well while sitting on ledges while trying to aim my Dread bow. I havent tried that slider yet, but perhaps an option to go into first person mode while you are holding the right mouse button to aim? Just an idea, i dont really use that playstyle anymore. i have found other ways to shoot my bow now so yea, i worked around it ^ ^ Link to comment Share on other sites More sharing options...
TheHeraldXII Posted July 17, 2013 Share Posted July 17, 2013 Yeah, most TPS' do this, I think it'd be good to implement it here. Link to comment Share on other sites More sharing options...
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