Metal_Bear_Salad Posted July 19, 2013 Share Posted July 19, 2013 (edited) So I have been thinking quite recently that whenever materials drop, they are all the same colour - yellow/goldish, but when the new materials (fieldron/mutagen sample and detonite ampule) came out, they are blue and my thought is making normal and rare materials different colours, for example: when a neurode drops, it's a red material or when morphics drop they are in a white box, but most common materials can be the same colours or vice versa. This way we can find what materials we need in the game alot easier and waste less time. Edited July 19, 2013 by Epic_Lolrus Link to comment Share on other sites More sharing options...
Liminal Posted July 19, 2013 Share Posted July 19, 2013 I'd be happy with just colors for different resource rarities, or variation in the shape of resource drops. Link to comment Share on other sites More sharing options...
Jhonrock Posted July 19, 2013 Share Posted July 19, 2013 (edited) +1 for different colors for materials with different rarity level. 3 colors would be good. Common (white), uncommon (red/yellow) and rare (blue). Edited July 19, 2013 by Jhonrock Link to comment Share on other sites More sharing options...
RebornsAlmark Posted July 19, 2013 Share Posted July 19, 2013 +1, maybe even different colored texts (the text that appears at the bottom of the screen) for each rarity of drop? Link to comment Share on other sites More sharing options...
Metal_Bear_Salad Posted July 19, 2013 Author Share Posted July 19, 2013 +1, maybe even different colored texts (the text that appears at the bottom of the screen) for each rarity of drop? Thanks, I +1 your idea too it makes easier to identify the materials because of fast text switch on multiple item pickups Link to comment Share on other sites More sharing options...
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