chown Posted July 23, 2013 Share Posted July 23, 2013 (edited) It can be pretty aggravating to run through a map 4 times for plastids, or rubedo etc and find yourself breaking crates and nothing but HP orbs and credits popping out. What I'm suggesting is a negligible amount of resource (say 10 polymer bundles, 5 plastids) given upon completion of an objective and successfully getting to extraction. This way there's some feeling of progression and the grind feels a little bit less pointless when you fail to pick up any resource drops 10 times in a row on a difficult/boring map Edited July 23, 2013 by chown Link to comment Share on other sites More sharing options...
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