Lesserli Posted July 24, 2013 Share Posted July 24, 2013 I don't know if I am the only one who ask this on myself or there are more people having this issue: Why enemies are lifted too high for low ranged weapons? Some abilities that send enemies flying (Bastille on Vauban, Rhino Stomp on Rhino) prevent players to melee them as long the player doesn't find a higher spot to circumvent this problem. Especially when high level enemies are in the air there is sometimes no way to kill them. It is/was a bit ironic that the Furax was part of the Rhino "Rhino and his favorite weapons"-package. So my suggestions: 1) reduce the overall height 2) randomize the height for each enemy or 3) the height varies on the type of enemy (scorpions, crew members and runners high, charger, moas and normal grineers mid level and heavy units like heavy gunners, commanders, ancients and fusion moas low. Link to comment Share on other sites More sharing options...
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