wildmoon Posted July 28, 2013 Share Posted July 28, 2013 Here is my Suggestion how the resource drops should work: Common - materials should only drop from lockers, containers, crates. Uncommon - only drops from killed enemies. Rare - only drops from bosses and in the void. Research - materials only drop specific type of enemies (ancients, moa’s, grinner females). Here is my list how drop the system should look: Planets (enemies non bosses and lockers, crates etc.): Mercury – Ferrite, Rubedo. Earth – Ferrite, Rubedo. Ceres – Ferrite, Rubedo. Mars – Salvage, Alloy plate. Jupiter – Salvage, Alloy plate. Sedna – Salvage, Alloy plate. Saturn – Nano spores, Plastids. Eris – Nano spores, Plastids. Neptune – Nano spores, Plastids. Venus – Polymer bundle, Circuits. Uranus – Polymer bundle, Circuits. Europa – Polymer bundle, Circuits. Pluto – Ferrite, Salvage, Alloy plate, Rubedo. Void – A random chance to drop from enemies and crates, lockers: any Uncommon and Rare material. Bosses: Captain Vor – Morphics, Orokin Cell Councilor Vay Hek – Galium, Morphics General Sargas Ruk – Orokin Cell, Neurodes Kela De Thaym – Morphics, Neural Sensors Lieutenant Lech Krill – Galium, Neurodes Tyl Regor – Orokin Cell, Neural Sensors Jackal – Control Module, Morphics Hyena – Control Module, Galium Raptor – Control Module, Orokin Cell Ambulas – Control Module, Neural Sensors. Sgt. Nef Anyo – Galium, Orokin Cell J3-Golem – Neural Sensors, Neurodes Phorid – Neurodes, Neural Sensors Drop chances in my opinion should be like this: Common – 30% chance with quantity of 100-200 Uncommon – 15% chance with quantity of 50-100 Rare – 100% chance with quantity of 1-2, bosses drop only one type of resource per kill Research – 40% chance to drop quantity of 1, only specific enemies drop it. Blue prints – 15% chance drop quantity of 1. That’s only my suggestion how to make the drops abit less random in the game. Link to comment Share on other sites More sharing options...
Scanation Posted July 28, 2013 Share Posted July 28, 2013 I do agree, rare materials should have 100% on bosses. Link to comment Share on other sites More sharing options...
Aver Posted July 28, 2013 Share Posted July 28, 2013 a few things here and there that could use a bit of work but otherwise i like it Link to comment Share on other sites More sharing options...
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