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Suggestion How To Improve Drop System.


wildmoon
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Here is my Suggestion how the resource drops should work:

 

Common - materials should only drop from lockers, containers, crates.

Uncommon - only drops from killed enemies.

Rare - only drops from bosses and in the void.

Research - materials only drop specific type of enemies (ancients, moa’s, grinner females).

 

 

Here is my list how drop the system should look:

 

Planets (enemies non bosses and lockers, crates etc.):

 

Mercury – Ferrite, Rubedo.

Earth – Ferrite, Rubedo.

Ceres – Ferrite, Rubedo.

 

Mars – Salvage, Alloy plate.

Jupiter – Salvage, Alloy plate.

Sedna – Salvage, Alloy plate.

 

Saturn – Nano spores, Plastids.

Eris – Nano spores, Plastids.

Neptune – Nano spores, Plastids.

 

Venus – Polymer bundle, Circuits.

Uranus – Polymer bundle, Circuits.

Europa – Polymer bundle, Circuits.

 

Pluto – Ferrite, Salvage, Alloy plate, Rubedo.

 

Void – A random chance to drop from enemies and crates, lockers:  any Uncommon and Rare material.

 

 

Bosses:

 

Captain Vor – Morphics, Orokin Cell

Councilor Vay Hek – Galium, Morphics

General Sargas Ruk – Orokin Cell, Neurodes

Kela De Thaym – Morphics, Neural Sensors

Lieutenant Lech Krill – Galium, Neurodes

Tyl Regor – Orokin Cell, Neural Sensors

Jackal – Control Module, Morphics

Hyena – Control Module, Galium

Raptor – Control Module, Orokin Cell

Ambulas – Control Module, Neural Sensors.

Sgt. Nef Anyo – Galium, Orokin Cell

J3-Golem – Neural Sensors, Neurodes

Phorid – Neurodes, Neural Sensors

 

 

Drop chances in my opinion should be like this:

 

Common – 30% chance with quantity of 100-200

Uncommon – 15% chance with quantity of 50-100

Rare – 100% chance with quantity of 1-2, bosses drop only one type of resource per kill

Research – 40% chance to drop quantity of 1, only specific enemies drop it.

Blue prints – 15% chance drop quantity of 1.

 

That’s only my suggestion how to make the drops abit less random in the game.

 

 

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