(PSN)NicolaiBM Posted November 5, 2017 Share Posted November 5, 2017 9 hours ago, Brozenwall said: Almost every mission that I enter usually 3 or more people are using Zenurik just to use Energizing Dash. That skill alone is taking over of a system that should diversify options for the player. Frames need innate Energy restore but lets tie it with MR. 0.1 + (MR x 0.1) = Energy per Second A MR 10 will get 1.1 Energy per second and A MR 24 will get 2.5 Energy per second Now after that we can change completely the effect of Energizing Dash. My idea is: Same bubble that now last. 3 / 5 / 7 / 9 / 11 /13 seconds. Casting a skill inside the bubble cost less Energy: 5 % / 10% / 15% / 20% / 25% / 30% what do you guys think? How could DE not see that happening? I get it, people need energy and being spoiled with Zenurik for so long, now their builds aren't up to par, because they could drop efficiency. I don't think energy regen should be there in the first place, perhaps something like "Everything that takes energy, takes 10%/15% less energy"? I also (for once I might add) don't think that mr should matter in this equation, lower mr will already be limited in how much focus points they can get each day, why should they then have a diminished energy regen? I think Zenurik needs another rework, that doesn't include passive energy regen for your warframe. Link to comment Share on other sites More sharing options...
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