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Quick Nezha guide


Fihuren
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From the moment I begin to read forums, I saw that a very few people like him.
This is due to two factors :
- Many people thinks Nezha's abilities looks like Rhino's
- There isn't much informations about him and his gameplay (even the wiki isn't clear about him).

So, I think that creating a quick guide to Nezha's abilities may help some player who don't see the interest of him. I'm not here to set a way to play Nezha at all.

First of all, a general look over Nezha :
Nezha is versatile warframe that heavily relies on crowd control, speed and parkour to sustain his survability. Nezha's base HP/shield are quite low 75 at rank 0, 225 at 30) and his armor above the average (175). Most of Nezha's abilities are based on crowd control and requires strengh, duration (except warding halo) and range.

1st ability, Firewalker :

- This ability is mainly use for crowd control over corridors and compact groups of enemies.
- Synergise with blazing chakram.
- Grant a little bonus on sprint speed.
- Cleanse all status effects on allies and prevent them from getting one as long as they are standing in the trail.
- Can do a lot of damage with the augment mod, pyroclastic flow

Révélation

Brightside :
-> Perfect in radiation hazard mission as it protects all the team from procs.
-> Allows Nezha to navigate in groups of enemies without taking damage.
-> The augment can Oneshots Behemoth in the Jordas assassination
Downside :
-> Can easily be negated by ancient healers
-> Can suck a lot of energy (without a proper build)
-> Mostly inefficient in open areas.

2nd ability : blazing chakram

- Versatile ability
- Heals (a bit)
- Allows mobility
- Ragdoll target
- If the player is the host, works on corpses

Révélation

Brightside :
-> Usefull in defection missions
-> allows to glitch/reach unreachable places with precision
-> a usefull escape ability
Downside :
-> very long casting time for this kind of ability
-> casting lock all body and cancels any action except firing
-> poor mobility compared to nova's 3
-> bounces everywhere
-> low travel time

3rd ability : Warding halo
- Staggers all enemies close to Nezha
- Mainly use to grant Nezha more survivability against bullets.
- based on armour and ability strength
- can be cast on allies with the augment

Révélation

Bightside :
-> allows you to cross groups of enemies easily
-> perfect in defection missions
Downside :
-> poor HP pool
-> cannot be regenerated by any means
-> long casting time

4th ability : Divine spears
- Ragdolls ennemies
- Incapacitates all enemies in range

Révélation

Brightside :
-> can be usefull everywhere
-> both continuous control (Limbo, Nova) and panic control (Rhino, Oberon)
-> Opens enemies to finishers
Downside :
-> cancelled by ancient healer's aura
-> long casting time
-> casting time is splitted in two part : the beginning an the end, both of them interrupts all actions

 

Edited by Finara
Complete the subject and rewrite correclty
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il y a 2 minutes, JSharpie a dit :

Nezha doesn't look like Rhino at all from first sight lol. Just because they both have shields doesn't mean they do the same thing.

Your actual guide is good though, assuming you're adding onto it.

actually, is was a missclic XD
And yeah, I agree that Nezha's abilities doesn't look like Rhino's, it's just that I saw many people saying that.

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I have been using Nezha ever since he came out. He is a lot of fun. Good crowd control frame. Modding him correctly can be a fairly tanky frame. I take him everywhere and I rarely go down.  I haven't use the Proclastic Flow on him as I feel I don't need it. Will try that augment soon as I am curious now that you mentioned it.  Nezha abilities doesn't remind me of Rhino not so much. Thanks for your guide.

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