Ghobe Posted July 30, 2013 Share Posted July 30, 2013 As amusing as it is to throw heavy class enemies around like volley balls using physics weapons, it is more than just a little frustrating when you kill something and not only knock the ammo/blueprint/orb/resource away, but continue hitting hit, causing it to launch into some unreachable/unknown area. I didn't find this to be much of an issue before, I mean hell they could only be heavily interacted with on the killing blow and only slightly messed with after that...however, the Ignis is one of, if not THEE worst offender, taking it to another level with each puff giving the item a push. Just got done doing a run, had a resource drop off a guy in the middle of a large galleon room, I launched it with the Ignis somewhere high and far away. Never did find it. Remove physics other than gravity from drops. And believe me I know that this issue comes up a lot on here. I also know fixing this is as simple as just changing a few flags in the engine GUI >.> Link to comment Share on other sites More sharing options...
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