UnderYourBed Posted March 4, 2013 Share Posted March 4, 2013 Mag is -50 Shields, btw Kinda hard to test Power Range increase =/ Link to comment Share on other sites More sharing options...
Zamin Posted March 4, 2013 Share Posted March 4, 2013 (edited) Loki Helmet seems Power efficency 15%... power usage factor : 1/(1+power efficency) from 13 reduction of Radial Disarm(100) : 15.6 ~ 14.3 % from 6 reduction of Invisibility(50) : 14.9 ~ 12.4 % from 3 reduction of Decoy(25) : 16.3 ~ 11.1 % Edited March 4, 2013 by Zamin Link to comment Share on other sites More sharing options...
Nevrmoor Posted March 4, 2013 Author Share Posted March 4, 2013 OP update. For Power range mods: Use the pull to pull one of your friends, place a waypoint to measure the distance and compare helmet pull against nonhelmet pull. Do that at least 3-5 times to make sure you get almost correct numbers. My Loki has 100 starting energy even without the helmet, and those numbers translate to roughly 12,5% increase in powerefficiency. Link to comment Share on other sites More sharing options...
Sysolos Posted April 26, 2013 Share Posted April 26, 2013 Not sure if this is being kept updated, or if there is a more complete version elsewhere, but it seems the Frost Aurora helmet reduces health by 5%. Not really sure how to test out the armor portion of it though. And that is 5% of current health, so after counting in Vitality mods. Pretty sure I did the math right when testing with my Frost, if not, please correct me. Link to comment Share on other sites More sharing options...
LanCeAlot Posted April 26, 2013 Share Posted April 26, 2013 what wiki show is not complete but still good info though.they estimate ALL frame helm effect. :]http://warframe.wikia.com/wiki/Thrak_Rhino_Helmet Link to comment Share on other sites More sharing options...
Nevrmoor Posted April 27, 2013 Author Share Posted April 27, 2013 if anyone posts new numbers here im more than happy to update the OP. The problem is that most stats like sprint speed or continuity can only be guessed as there are no numbers shown... Link to comment Share on other sites More sharing options...
FrostWolf Posted April 27, 2013 Share Posted April 27, 2013 The Helmets should give % differences Cause some of them with the hard boosts pretty much don't cause a noticable difference. I mean There is no real big difference to Avalon to Default Excalibur. Link to comment Share on other sites More sharing options...
BlackbirdSR71C Posted April 27, 2013 Share Posted April 27, 2013 Misleading title? A lot of missing info, and what's there should be taken with a grain of salt as there's no proof the number's are accurate. Link to comment Share on other sites More sharing options...
Nevrmoor Posted May 1, 2013 Author Share Posted May 1, 2013 I grabbed the numbers from other peoples post, back in the day I only had 2 or 3 helmets stats shown and added the others based on what other people posted. I dont have all the helmets yet, and as we dont get accurate info from our DE friends we are forced to be happy with the figures we can find out ourselves. However, it is safe to say that the helmets have close to no impact on gameplay as of now, they are just for the looks. But in one of those livestreams i heard them talk about more alt helmets to allow for more costumization, maybe the old helmets get a buff in the process, but that is probably planned for update 9 (the one after the next) or even later. One more time, if you have doubts, number or new thoughts about the helmets, just drop a line here and we'll throw it in the OP. Link to comment Share on other sites More sharing options...
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