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Shade Stealth Breaking When Damaged.


Liminal
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I noticed that after one of the latest hotfixes (or was it in the last update) taking any damage while Ghost is activated will break invisibility. That's fine and fair, but the reason why that worked before is that many enemy attacks are not working as they should, and they keep track of you even after you cloaked.

 

My point is these attacks should be fixed, because considering those current mechanics, fixing only Shade's invisibility was an unwarranted nerf.

 

A few examples of attacks that hit you well after you are cloaked are scorpion hooks, both ancient attacks, leaper jumps, infested runners (they activate even when they can't see you) and shield lancers among others.

 

My impression is that these attacks "lock on" you at the start of their animations, so once they are triggered they cannot miss (unless dodged of course).

Edited by The_Doc
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