(PSN)Infinite_destiny Posted January 3, 2018 Share Posted January 3, 2018 Usually, threads like this come with lots of salesmanship and arguments for inclusion, and understandably so. Asking a game dev to do something without at least a little thought behind it is pretty ridiculous. But, I honestly just miss getting prime parts in the void, and void fissures show up on those nodes very rarely, if ever. So, I was thinking- What if every path in the void had a void fissure of the closest level tier on it at all times? Perhaps as a 4th node for each path, featuring a rotating mission type like Invasions, to keep things interesting. The fissure mechanics could be maintained, or enemies could just naturally drop reactant at a slightly reduced rate without needing to be hit by a fissure explosion, whichever is easier from a development standpoint. Link to comment Share on other sites More sharing options...
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