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Orokin Tower Nostalgia


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Usually, threads like this come with lots of salesmanship and arguments for inclusion, and understandably so.  Asking a game dev to do something without at least a little thought behind it is pretty ridiculous.

But, I honestly just miss getting prime parts in the void, and void fissures show up on those nodes very rarely, if ever.

So, I was thinking-  What if every path in the void had a void fissure of the closest level tier on it at all times?  Perhaps as a 4th node for each path, featuring a rotating mission type like Invasions, to keep things interesting.

The fissure mechanics could be maintained, or enemies could just naturally drop reactant at a slightly reduced rate without needing to be hit by a fissure explosion, whichever is easier from a development standpoint.

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