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Swapping Weapons While Meleeing Needs To Be More Fluid


matrixEXO
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I get this weird animation where during a melee animation, I decide to swap weapons from my primary to my secondary and after meleeing (and sheathing my melee weapon), my character decided to pull his primary out first and then swap to the secondary. Same occurs on vice versa.

 

What needs to be changed is where if anyone decides to swap weaponry while in melee animation, it should pull that weaponry that the player decided to swap to, rather than having Alzheimer and forgetting that he/she wanted to swap his/her weapons until he finishes pulling the initial weapon out.

Edited by matrixEXO
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