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warframe dungeons


jinroz
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I posted this in fan concepts but this seemed like where it should be posted

basically, my idea I'm about to describe is dungeons from WoW and other MMOs we spawn in we fight our way through some enemies to a boss, boss and them jumping out of the room while we are fighting for us to have to shoot something.  gives the opportunity for new characters and places for warframe parts to drop give each dungeon around 3-5 bosses and normal party sizes of 4

one of them could involve sargas ruk we are there to steal tenno and orokin artifacts that he has

first boss has a worse version of ruks suit focus points are always open to be shot and don't close 
he shoots low damage lowrangehigh speed grenades around at players focusing on players with higher health leaves fire hazard for a couple of seconds after it explodes
first ability he uses could be a long-range flamethrower high damage in a large arc must dodge sort of ability he does this a lot and its his main move 
second ability he shoots a larger firebomb that leaves a fire hazard that lasts until the fights ends continues to use this till the floor is entirely covered 

third ability he activates some type of grineer combat healer in his suit giving him regen for a small amount of time and a chunk of health on use doesn't use this often more of a thing to stop tanky low damage teams from killing the boss

second boss  you arrive in one of ruks "loot rooms" where dig finds go to be transported off planet one of the commanders of the operation there he has a specialisd suit twice the size of normal grineer has two shoulder mounted machine guns that target different players for 5 seconds deal medium amount of damage before picking a new target to shoot at if players go with melee range he will take a big swing very high damage that knocks the player back he has a boltor like rifle mounted to his arm that fires slow but is hard hitting he will target the closest player to him once he drops below 60% health he decides he might not make it and adopts an if im going down your not getting anything out of killing me
first ability active once he goes below 60% he runs up to a crate of loot and punches it destroying it and reducing your reward for the fight he 
won't do it often but he will do it often enough that you want to kill him quick 
second ability  he picks uses a stolen nullifier device overclocks its range but weakening the effect only preventing new abilities from being cast not turning off currently active ones 
third ability he targets the player doing the highest damage and prepares to charge them activating some rockets on his back and legs this move does 90% of players  health as damage and if you jump in the air to avoid it he just flies up to hit you can be countered by shooting the rockets on his legs reducing the speed and further countered by another player stepping in the way of the charge if it hits a player that he wasn't locked on to he does high damage instead of 90% of the target players health

third boss ruk sends some of his elite troops a small group of 15 grineer one of which is the leader large health pools on all enemies but the leader is the boss grunts will deal a large amount of damage as a team 
first ability calls in an airstrike three medium damage missiles get launch by a ship that flies overhead  missiles will fall on marked locations and if players stay in side marked location for too long they will lock on and home in on the player 
second ability  he pulls out a large grineer machine gun picks one of the highest damage players and starts firing at them cover is placed around the area for players to hide behind but after a few seconds of it hitting the cover it will destroy it shots should do large damage 
third ability  launches a cluster bomb the initial explosion is high damage smaller bombs are low damage but stick to players if they get hit by them 

thats just and example. The bosses could use new weapons that they drop parts for. some bosses could be confirmed to drop a part for one weapon and have a low chance to also drop a part for a different weapon. some bosses could just drop there weapon as loot no crafting required. warframe parts could be added to them later instead of being added to eximus drops or something else. also they could have story adding to the game's lore without having to wait for the next cinematic quest. and to top it off heroic or nightmare mode whatever it would be called for them that change them from the planets level to 100-130 giving us a sort of end game. 
also to added give the mission completion rewards a large amount of affinity to everything players have equipped and credits and endo reducing that amount if they are multiple mastery ranks above what it is suggested for and if done right could mean people don't just afk farm on whatever the newest Draco is.

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