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How To Fix Transmutation


10twenty4
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Goodness yes.

Been hearing some stories from clanmates of things like 4 Barrel Diffusions -> Rhino stomp and such. Kinda scared to try transmutation with any valuable mods now. If you use 4 rare mods, it should at least guarantee a rare mod (and not a rare skill mod unless you are transmuting rare skill mods to begin with).

Of course if they came out as fusion cores, you wouldn't have to worry about rare pistol mods becoming useless skill mods that you already have. Because you can never have too many mentos.

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Eeeh...neutral leaning toward do want. If anything else, it should be based on a point system.

 

Common : 1 point

Uncommon : 2 points

Rare : 3 points.

 

Since there's a requirement of four mods to be used at one time, depending on what rarity is used during the transmutation process depends on the rarity of the randomized mod.

 

So!

 

4 points ~ 7 points : Guaranteed Common mod, but the higher the point total, the more likely an Uncommon may show up.

8 points ~ 11 points : Guaranteed Uncommon mod, but like above, the higher the point total, the better chance of getting a Rare card, but not guaranteed.

12 points (Max) : Guaranteed Rare card. Since you're already using 4 rare cards, get a random rare card in return.

 

Just my thoughts. Though having more Fusions would be nice.

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