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Suggestion: Small Bonus For Getting To The Extraction Point First


stopgaming
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This is a speed game no matter how you look at it.

- Farm as fast you can

- Assassinate as fast as you can

- Hack as fast as you can

- Kill boss as fast as you can

- Rescue as fast as you can

- Capture as fast as you can

Even defense missions are to kill as fast as you can before they get defense point.

If you want to open every chest/box/barrel/locker you can solo queue all day.

You want to collect items? Do Defense Missions

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This is a speed game no matter how you look at it.

- Farm as fast you can

- Assassinate as fast as you can

- Hack as fast as you can

- Kill boss as fast as you can

- Rescue as fast as you can

- Capture as fast as you can

Even defense missions are to kill as fast as you can before they get defense point.

If you want to open every chest/box/barrel/locker you can solo queue all day.

You want to collect items? Do Defense Missions

It's SUPPOSED to be a team game.
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This is a speed game no matter how you look at it.

- Farm as fast you can

- Assassinate as fast as you can

- Hack as fast as you can

- Kill boss as fast as you can

- Rescue as fast as you can

- Capture as fast as you can

Even defense missions are to kill as fast as you can before they get defense point.

If you want to open every chest/box/barrel/locker you can solo queue all day.

You want to collect items? Do Defense Missions

I'd hate to have someone like that as a random.

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Short answer   NO.

This is a speed game no matter how you look at it.

- Farm as fast you can
- Assassinate as fast as you can
- Hack as fast as you can
- Kill boss as fast as you can
- Rescue as fast as you can
- Capture as fast as you can

Even defense missions are to kill as fast as you can before they get defense point.

1) No, only if that's the way you want to play.

2) Well it's killing a boss, I don't know anyone why takes a smoke break in the middle of a boss fight but that has nothing to do with your suggestion, your suggestion is more towards travel time.

 

3) Well yea, there is a timer. But again with no relation to travel time or movement speed.

4) No, only if that's the way you want to play.

5) No, only if that's the way you want to play.

 

6) In defense mission mobs come to you, there isn't really a way to do it "fast", you just kill them when they show up.

 

 

Do you see the theme here? the game is not necessarily about going fast, that is not one of the core principles. That is just how some people play. Which is fine with me I can play either way and usually don't have a problem staying with the group on any frame. But why would you reward one play style and not the other?

 

The only way to do this would be to have a reward where the conditions are set randomly at the start of the match and change every time. One time it's who gets to the end first, then who gets most kills, then who gets more credits, who takes lest damage. Something like that.

 

That being said, it's a terrible idea. This is a coop pve game, why would you want to encourage competition in the group when you're supposed to be working together? And how would you give out these rewards in solo play or if no one happens to join your group? No sir, I think that giving out rewards to individuals for any reason is a step in the wrong direction. This game should encourage coop, not competition.

Edited by Carcharias
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This is a speed game no matter how you look at it.

- Farm as fast you can

- Assassinate as fast as you can

- Hack as fast as you can

- Kill boss as fast as you can

- Rescue as fast as you can

- Capture as fast as you can

Even defense missions are to kill as fast as you can before they get defense point.

If you want to open every chest/box/barrel/locker you can solo queue all day.

You want to collect items? Do Defense Missions

 

As a team. Your idea is explicitly rewarding people that don't play as a team and would actively seek to be non-cooperative. None of the parts in your post that you state are a function of the game, are selfish like your suggestion.

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