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Repetitive, Bland World ? Suggestion!


Kalonn
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This game is a cooperate based shooter, which to my enjoyment has some very addictive character progression and customisation. The biggest long term issue I foresee, and its biggest criticism after being reviewed, is its repetitive, bland, VERY similar environments. Luckily for me I'm hooked on the character progression side of this game (kinda like MMORPGs hook people). The bland, re-used environments and lack or story or direction is the games downfall. It was slightly refreshing, but dissapointing to see Phobos, I honestly cannot see the difference between any of the mission levels or design.

 

Suggestion:

 

I would LOVE to see, uniquely designed missions and environments. Designed in such a way to force the players to slow the pace down a tad, investigate the invironment, solve problems, defeat bosses, and push forward as a GROUP. At the moment the missions feel like a 100m sprint to the finish line. The only forced group activity thus far is to activate a switch at the same time to open a door.

 

Im not sure if this would fit into LORE, however I would LOVE to see a 'Central Hub' open world environment on each planet. Imagine.. earth.. you log into the Tenno HQ, You can walk around, explore, trade and socialise with other players, access the DOJO, etc etc with each other and select missions. Where will this game be years down the track? will I log in and see our galaxy filled with additional planets like 'Phobos', or  a new bland galaxy with equally bland 'Family tree' mission design.

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You are right. Agree.

I love Warframe. Gameplay, leveling, mods, crafting.
But there is one think i realy dont like.

 

Map.

 

Now you have some planets. Few dots for mission.
But it feels same. Only diference is on drop resources and Boss mission.
There is no feel of space. When you look at original Dark Sector trailer, you
have feeling of spaceship travel in galaxy.
Explore new ships, asteroids, planet bases.

Now there is nothing to explore. Now i play a game just to
collect more characters and weapons. I already have all i want.
My Ash is maxed. Iam able to play stealth from begining to end of mission ( defense doesnt count)

My solutions is this:

 

Make map more like open world map. Look at map in Fallout 1, 2.
You have few cities and you travel from one to another.
You can have random event on journey. You simply cannot jump from
Arroyo to NCR.

Now in Warfame you can go anywhere. Split a second. Blink. You are there.

Imagine like you have map for every planet. In center of map is planet.
In center of map is one big mothership. Not randomly generated.
Mothership with boss, high level enemies, complex rooms. ( not just coridor from A to B )
Some not generated places make feel of real place. Our dojo is still same.
If there is everthing randomly generated, i feel like : Ok , another few rooms linked together.

 

You have your ship. Your spaceship have some speed ( could be upgradeable ).
Your ship have rooms inside ( like in dojo ). Look on Milenium Falcon interior.

You must travel from spaceship to spaceship. It takes tame.
I cannot jump from one corner of galaxy to oposite corner.

You can invite or be invited to some friends ship.
Like : Hi, bro. Iam on Hyena Mothership. Can you help me?
And your friend will be teleported to your ship.
Ship of your friend will be on Phobos system.
So he can take you to Phobos.

 

My idea is you have a ship. Ship have a radar. You travel from planet to planet.
You see some corpus ship on radar. Lotus tell, what type of mission and resources are inside.
you will choose to attack or not.

 

It also can add new type of mission. Your ship is captured by Corpus or Grineer.
( just like Millenium Falcon was captured to Deathstar )
You have to escape from prison just with basic kogage and lato.
Go from A ( prison cell ) to B hangar with your ship.

 

This will give a game feel of Tennos are hunted.
Now iam a hunting corpus, grineer, infestation.
They just waits in their ships to me killed be us.
If you die on mission, nothing hapend. No fear.
You dont have to be sucesfull. 

 

And my second issue is. Pls, let players make missions.
Basic is dojo. Improve it.  If players can build mission. Link rooms together.
Choose level of enemies. Drop of resources. Nightmare modifications.
Fire or freeze enviroment effect. And add some text to mission.
Exactly like is in dojo now.

 

Imagine if someone build few missions and pack them on minicampign.

 

First mission: Corpus ship - collect data. - data will give you location of corpus officer.

 

Second mission : Corpus ship - capture. captured officer give you location of Hyena boss.

 

Third mission: Corpus base - assasination. kill Hyena she will drop some blueprint.

 

This type of mission could be taken from some Tenno hub.
Like actual dojo but for everyone. In every Planet system ( map ) wil be one.
You will accept mission ( like in Borderlands 1 - not story missions from machine box )
on hub. It makes mark on map screen. You travel to mark. Finish mission and travel back to hub.

This will solve problem of repetitive content. At least little bit.
Also players can add some lore to Warframe.

I love setting of game. Artdirection is awesome. Story is none. :(
Your Tenno espaced from Captain Vor on begining of game.
And then you grind for more and more weapons and stuff.

Dont do same mistake like all MMO.  Leveling is tool. Not goal.

 

 

And about Endgame.

 

I want to make my own warfame. Take one skill from rhino, one from frost....... and create my own special warframe.

This will make a target, a goal, a reason to play.

----------------------------

Sorry of bad gramar. Enjoy a game. Thanks DE for this game.
I like a way of creating fanbase, livestream, desing council etc.
I know how hard is a make a videogame. Good work.

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You are right. Agree.

I love Warframe. Gameplay, leveling, mods, crafting.

But there is one think i realy dont like.

 

Map.

 

Now you have some planets. Few dots for mission.

But it feels same. Only diference is on drop resources and Boss mission.

There is no feel of space. When you look at original Dark Sector trailer, you

have feeling of spaceship travel in galaxy.

Explore new ships, asteroids, planet bases.

Now there is nothing to explore. Now i play a game just to

collect more characters and weapons. I already have all i want.

My Ash is maxed. Iam able to play stealth from begining to end of mission ( defense doesnt count)

My solutions is this:

 

Make map more like open world map. Look at map in Fallout 1, 2.

You have few cities and you travel from one to another.

You can have random event on journey. You simply cannot jump from

Arroyo to NCR.

Now in Warfame you can go anywhere. Split a second. Blink. You are there.

Imagine like you have map for every planet. In center of map is planet.

In center of map is one big mothership. Not randomly generated.

Mothership with boss, high level enemies, complex rooms. ( not just coridor from A to B )

Some not generated places make feel of real place. Our dojo is still same.

If there is everthing randomly generated, i feel like : Ok , another few rooms linked together.

 

You have your ship. Your spaceship have some speed ( could be upgradeable ).

Your ship have rooms inside ( like in dojo ). Look on Milenium Falcon interior.

You must travel from spaceship to spaceship. It takes tame.

I cannot jump from one corner of galaxy to oposite corner.

You can invite or be invited to some friends ship.

Like : Hi, bro. Iam on Hyena Mothership. Can you help me?

And your friend will be teleported to your ship.

Ship of your friend will be on Phobos system.

So he can take you to Phobos.

 

My idea is you have a ship. Ship have a radar. You travel from planet to planet.

You see some corpus ship on radar. Lotus tell, what type of mission and resources are inside.

you will choose to attack or not.

 

It also can add new type of mission. Your ship is captured by Corpus or Grineer.

( just like Millenium Falcon was captured to Deathstar )

You have to escape from prison just with basic kogage and lato.

Go from A ( prison cell ) to B hangar with your ship.

 

This will give a game feel of Tennos are hunted.

Now iam a hunting corpus, grineer, infestation.

They just waits in their ships to me killed be us.

If you die on mission, nothing hapend. No fear.

You dont have to be sucesfull. 

 

And my second issue is. Pls, let players make missions.

Basic is dojo. Improve it.  If players can build mission. Link rooms together.

Choose level of enemies. Drop of resources. Nightmare modifications.

Fire or freeze enviroment effect. And add some text to mission.

Exactly like is in dojo now.

 

Imagine if someone build few missions and pack them on minicampign.

 

First mission: Corpus ship - collect data. - data will give you location of corpus officer.

 

Second mission : Corpus ship - capture. captured officer give you location of Hyena boss.

 

Third mission: Corpus base - assasination. kill Hyena she will drop some blueprint.

 

This type of mission could be taken from some Tenno hub.

Like actual dojo but for everyone. In every Planet system ( map ) wil be one.

You will accept mission ( like in Borderlands 1 - not story missions from machine box )

on hub. It makes mark on map screen. You travel to mark. Finish mission and travel back to hub.

This will solve problem of repetitive content. At least little bit.

Also players can add some lore to Warframe.

I love setting of game. Artdirection is awesome. Story is none. :(

Your Tenno espaced from Captain Vor on begining of game.

And then you grind for more and more weapons and stuff.

Dont do same mistake like all MMO.  Leveling is tool. Not goal.

 

 

And about Endgame.

 

I want to make my own warfame. Take one skill from rhino, one from frost....... and create my own special warframe.

This will make a target, a goal, a reason to play.

----------------------------

Sorry of bad gramar. Enjoy a game. Thanks DE for this game.

I like a way of creating fanbase, livestream, desing council etc.

I know how hard is a make a videogame. Good work.

 

I will be honest, I haven't read it all yet and only the first few paragraphs. But what you are requesting is... at least a good year or 2 away if they decided to do it, if they have the manpower to do it as well.

 

I think they should continue at the pace they are going at now and slowly introduce us with new stuff, eg the new tilesets. From my experiences in MMO communities, people get really peeved when new content update like maps are only given out once every year, 2 if you are lucky. While with DE's method, they can continue making adjustments and small content updates in a short frame of time.

 

Me, I'm going to give them a year before I jump on the, "need bigger updates" bandwagon.

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