Hanekoma Posted June 23, 2018 Share Posted June 23, 2018 (edited) If you hit some geometry with enough speed you can clip into doors/outside of levels/etc. This can be done all with Parkour 2.0 movement, no Focus movement or anything. Just knowing how to pick up and conserve speed can really break levels. I was kind of hoping we'd get some better collision detection on some of this smaller geometry? Maybe removing collision on some of the smaller, weirder pieces and expanding the boxes of the outside walls? EDIT: better clarified what I meant. Edited June 23, 2018 by Hanekoma Link to comment Share on other sites More sharing options...
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