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Loot-Related Missions


UGotNinjaTrolled
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So while reading another rushing forum topic, I thought "Why not loot-related missions?" These missions would have you break open a certain number of loot crates/lockers for the Lotus cause (aka collecting plastids) and reach the extraction area with them.

 

Firstly, this would reduce the amount of rushing, as there is incentive not to do so - completing the mission. Secondly, if you do try to break them quickly, you get a few extra resources, while helping anyone on your team that needs them. Thirdly, it would help you get those much-needed nanospores for your weapon, as everyone would be breaking containers everywhere, and loot would be lying on every inch of the floor.

 

This kind of mission helps reduce rushing and help the non-rushers from being left behind too far, while still keeping the action fast-paced.

 

So, what do you guys, think?

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