.siegfried Posted August 21, 2013 Share Posted August 21, 2013 I was wondering if we can have rank-adjustable modules? E.g. You have a rank 5 Vitality mod, but you need to use it on a frame that only has the capacity for a rank 3. You can then adjust it accordingly to make it fit. The limit would obviously be, that the maximum rank that a mod can adjust to, is the rank that it has attained the highest. This would help with the flexibility of the builds because currently, once you rank a mod up, you'll need to find/fuse the same mod all over again if the need arises to use a lower rank mod. In all honesty though, I just came up with this very recently and haven't really thought about it. This should also help because of the new drop table making the hunt for certain mods a lot harder. So, what do you guys think? Link to comment Share on other sites More sharing options...
Liminal Posted August 21, 2013 Share Posted August 21, 2013 I think they mentioned they want to do this in a livestream. It would be definitely useful. Maybe they'll implement this together with the presets? (wishful thinking) Link to comment Share on other sites More sharing options...
bluehawk1976 Posted August 21, 2013 Share Posted August 21, 2013 At one of the livestreams there was talk about defusing mods at a cost, but nothing has been said or done about it since. The only solution to this problem the current system gives you is to have the same mod at different levels. I don't think this is a bad idea, but I think DE has a reason to give mods a "hard" level. Link to comment Share on other sites More sharing options...
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