Redmage107 Posted December 13, 2013 Share Posted December 13, 2013 (edited) So playing with Damage....2.2 is it? I wanted to test drive my Soma in a T3 capture before I started farming out Void keys Can someone explain to me why it's damage is only doing sub 55-70 damage per shot on Grineer and I'm doing 2k to Infested Ancients and 600 damage per shot on corpus. This is not a buff request thread, or a nerf request thread I just wanna know why this is happening. Edited December 13, 2013 by Redmage107 Link to comment Share on other sites More sharing options...
SpFinX Posted December 13, 2013 Share Posted December 13, 2013 Actually, this seems like a Heavy Gunner problem, am i right? Light and Medium grineers, Bombards and Napalms are falling like leaves in autumn under corrosive Penta explosions, but Gunners (and i guess, corrupted ones have the same coding behind them) take ridiculously small damage. Link to comment Share on other sites More sharing options...
Seaverett Posted December 13, 2013 Share Posted December 13, 2013 Omg I'm only doing 69 per bullet to the heavies in t3, too. :( Link to comment Share on other sites More sharing options...
Definitegj Posted December 13, 2013 Share Posted December 13, 2013 (edited) I guess because slash is 15% more susceptible to armor, dealing negative damage. Their armor is just that high. What level is t3 heavies? Edited December 13, 2013 by Definitegj Link to comment Share on other sites More sharing options...
Seaverett Posted December 13, 2013 Share Posted December 13, 2013 Tried a t3 void with my Synapse, having over 2k Corrosive damage, still did the same amount of damage with the same crit build on my Soma. Something is definitely off about Corrosive damage right now. Even the Elite Lancers receive less damage than what is supposed. Link to comment Share on other sites More sharing options...
Seaverett Posted December 13, 2013 Share Posted December 13, 2013 I guess because slash is 15% more susceptible to armor, dealing negative damage. Their armor is just that high. What level is t3 heavies? Uh, 40s, I think. I forgot lol Link to comment Share on other sites More sharing options...
Definitegj Posted December 13, 2013 Share Posted December 13, 2013 (edited) Just tested, Corrosive no longer 75% armor ignore, work like normal damage multiplier. Guess likewise with puncture. Probably their solution to negative damage. We are so going to be dead meat now. Cry in one corner. Btw, lv 40 heavies should have 4400 armor, 93.6% reduction. so 600 to corpus still possible, not sure why 2k to ancient though, you hit their weakspot? Edited December 13, 2013 by Definitegj Link to comment Share on other sites More sharing options...
ra9una Posted December 13, 2013 Share Posted December 13, 2013 (edited) bug with heavy's, not a statement, just a theory, but I'm pretty sure that's it. Never mind, I guess it's just the way armor scales again. Edited December 13, 2013 by ra9una Link to comment Share on other sites More sharing options...
SpFinX Posted December 13, 2013 Share Posted December 13, 2013 We are so going to be dead meat now. Cry in one corner. I told them that armor scaling is a fail... i'd like to watch what they'd say now. Maybe you could make a short video and post it in GD? I'm gonna sleep right now anyway >_< Link to comment Share on other sites More sharing options...
Redmage107 Posted December 13, 2013 Author Share Posted December 13, 2013 Oh lovely so that means the old brick wall system is back in place. That's....unpleasant and uncalled for, since even with a 75% bonus to armor we're getting stomped Link to comment Share on other sites More sharing options...
General_Krull Posted December 14, 2013 Share Posted December 14, 2013 corrosive/blast gremlins do around 40 to 80 damage to corrupted heavy gunners in void. SO FUN. WHO WANTS TO KILL THEM ANYWAYS AM I RIGHT!? Link to comment Share on other sites More sharing options...
GhostUnitVII Posted December 14, 2013 Share Posted December 14, 2013 Ive shown this before, but it has not been adressed yet. It counts to all grineer units that are beyond level 30. Link to comment Share on other sites More sharing options...
General_Krull Posted December 14, 2013 Share Posted December 14, 2013 Ive shown this before, but it has not been adressed yet. It counts to all grineer units that are beyond level 30. Is this before or after 11.3.3? Link to comment Share on other sites More sharing options...
GhostUnitVII Posted December 14, 2013 Share Posted December 14, 2013 11.3.3 didn't change the armor values, so this still applies, and i have tested it after the 11.3.3. So far that I have seen and tested, it is still there. Link to comment Share on other sites More sharing options...
OblivionNecroninja Posted December 14, 2013 Share Posted December 14, 2013 Because HERP DERP ALL THE NUMBERS MUST GO UP FOR HIGH LEVEL ENEMIES INCLUDING ARMOR ARE NOT WE AT DE SUCH SMARTHEADS Link to comment Share on other sites More sharing options...
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