Eric1738 Posted January 28, 2014 Share Posted January 28, 2014 (edited) headshot multiplier for critical hit is x4 instead of x2. i have no idea y this is happening. this is quite unfair for low crit chance weapons. there is the thread i post a while ago. same problem basiaclly, though i didnt pay too much attention till recently https://forums.warframe.com/index.php?/topic/134786-crit-on-weak-spots-behaves-strangely/ Edited January 28, 2014 by Eric1738 Link to comment Share on other sites More sharing options...
Mainabi Posted January 28, 2014 Share Posted January 28, 2014 euhm the natural headshot dmg is x2 as far as I know, so you say in the end you do crit dmg x4 or just overall x4? Link to comment Share on other sites More sharing options...
Eric1738 Posted January 28, 2014 Author Share Posted January 28, 2014 euhm the natural headshot dmg is x2 as far as I know, so you say in the end you do crit dmg x4 or just overall x4? say u do non-crit 100 damage, and 150 crit damage. when u haed shot, non-crit becomes 100x2=200, while critical hit becomes 150x4=600. Link to comment Share on other sites More sharing options...
Mainabi Posted January 28, 2014 Share Posted January 28, 2014 oh that's indeed strange Link to comment Share on other sites More sharing options...
RCOAS Posted January 28, 2014 Share Posted January 28, 2014 DE. A bullet/arrow/blade should kill a person if it goes through the head. Link to comment Share on other sites More sharing options...
(PSN)CrimsonShinku Posted January 28, 2014 Share Posted January 28, 2014 according to this: http://warframe.wikia.com/wiki/Critical_Hit_%28Mechanic%29 "All critical hits on special bodyparts will subject to another Critical multiplier depending on the weapon itself, therefore critically dealt damage against special body parts will be multiplied twice on itself." though i'm still not worded enough on the damage calculations, so i can't tell you exactly how it works (plus i haven't tested myself) but simply put, seems like crits to special part= extra free damage. Link to comment Share on other sites More sharing options...
Eric1738 Posted January 28, 2014 Author Share Posted January 28, 2014 ^well, if that's well known then it's even worse. imo it is not intended, and probably need to be fixed asap Link to comment Share on other sites More sharing options...
Nichizzy Posted January 28, 2014 Share Posted January 28, 2014 Whats wrong with that? Shooting at the head takes skill, so it rewards you with double damage. Getting lucky while shooting the head rewards you with another double damage So it totals 4x damage for critical headshots. Link to comment Share on other sites More sharing options...
Archistopheles Posted January 28, 2014 Share Posted January 28, 2014 Whats wrong with that? It's (one of) the reason(s) Soma is considered "op" Link to comment Share on other sites More sharing options...
Eric1738 Posted January 28, 2014 Author Share Posted January 28, 2014 Whats wrong with that? Shooting at the head takes skill, so it rewards you with double damage. Getting lucky while shooting the head rewards you with another double damage So it totals 4x damage for critical headshots. it's wrong because it's unfair to low crit chance weapons. a headshot is a headshot, crit or non-crit, same skill, so u shouldnt get double effect because the weapon relies on critical hit. Link to comment Share on other sites More sharing options...
Nichizzy Posted January 28, 2014 Share Posted January 28, 2014 I see what you mean. It should have been an addition instead of multiplication. That should solve the issue In event of critically hitting weak spots: 100% base damage + 100% weak spot damage + (100% base damage x critical multiplier of weapon) In event of critically hitting non weak spots: 100% base damage + (100% base damage x critical multiplier). Regards, Nic Link to comment Share on other sites More sharing options...
Lorkhaj Posted January 28, 2014 Share Posted January 28, 2014 I see what you mean. It should have been an addition instead of multiplication. That should solve the issue In event of critically hitting weak spots: 100% base damage + 100% weak spot damage + (100% base damage x critical multiplier of weapon) In event of critically hitting non weak spots: 100% base damage + (100% base damage x critical multiplier). Regards, Nic Not quite what he is saying. If I'm reading him right he is saying that the headshot bonus damage should be Non-Crit: (damage) x 2 Crit: (damage x crit multiplier) x 2 Which is more or less indifferent to crit rate and crit multiplier (crits will deal the same ratio to normal hit damage on a headshot or a bodyshot). Instead of the current formula Non-Crit: (damage) x 2 (no change) Crit: ((damage x crit multiplier) x 2) x crit multiplier) Which dramatically favors weapons with high crit rates and high crit multipliers (ie soma and synapse) far more than weapons with lower crit rates. Ex:) Under his proposed changes a weapon that did 10 damage with a 3.0 crit multiplier would deal 60 damage to a weak spot instead of 180 (non-crits would still deal 20 damage to the weak spot with this weapon). Link to comment Share on other sites More sharing options...
Eric1738 Posted January 28, 2014 Author Share Posted January 28, 2014 (edited) ^ it's actually nothing to do with crit multiplier. it's always (damage x crit multiplier) x 2) x 2 but u got my point Edited January 28, 2014 by Eric1738 Link to comment Share on other sites More sharing options...
Slayerrr666 Posted March 20, 2014 Share Posted March 20, 2014 Can any 1 tell me does it matter the damage type when you hit the head? For example Dread and Paris Prime shoot at the head, both to same damage or no? Link to comment Share on other sites More sharing options...
(NSW)Omgwtfl9lbbl Posted March 20, 2014 Share Posted March 20, 2014 The damage type doesn't affect the multiplier itself, but your weapons won't deal identical damage unless by coincidence. If your Paris Prime does a 5k body crit and your Dread a 4k body crit on the same grineer target, then you will do a 20k headshot crit with the Paris Prime and a 16k headshot crit with the Dread. Same 4x multiplier, but since they did different damage to begin with, they still do the same ratio in damage. I will say that after some testing yesterday, it appears that Crewmen and MOA actually do not seem to get the 4x multiplier. Grineer, Ancients, and their Corrupted counterparts do, but the Corpus and their Corrupted counterparts don't seem to. Removing Crewmen helmets didn't change anything, either - it seems that the helmets are purely visual now. If anyone could test and confirm/deny this all for me, that'd be nice. Also, testing as both a host and a client would be nice, too, since I only ever test solo (host). Link to comment Share on other sites More sharing options...
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