uekami Posted September 15, 2013 Share Posted September 15, 2013 (edited) I'm Japanese. I'm poor English. I'm using a translation engine. Please point out an incomprehensible part. I have thought about War Frame with a strategic and synergy. I will be glad if you regard this as interesting. Warframe Idea”Midare”(Words in Japanese, which indicates the “Roil”) Concept: It has a strange Ability that gives a disadvantage to itself. If you do not make a strategy, ability is useless. However, this is a tank of high potential. It has Insane Point which is original capability. Insane Point increases Using the Ability 1 and Ability 2. Ability 3 and Ability 4 is a powerful Ability that consumes Insane Point. (Insane Point to start from 0 at the start of mission) (And never Insane Point more than 100) Spec: Health 125 Armor 75 Shield 125 Shield Recharge rate 20 Power 100 Sprint Speed 0.9 Move Speed 0.9 Powers: Ability 1:Temptation of Insane Cost:15 Duration:7sec user can not move(user can attack). In addition, the following effects occur enemy is entering around within 15m radius of the user. • An enemy's offensive strength drops to 1/4. •The enemy can not move and are pulled to the user. •Insane Point+5 whenever an enemy entering around user one person. Ability 2:Power of Insane Cost:50 Duration:12sec Ability of the user, increases or decreases according to the current Insane Point. • Insane Point 1=Damage of all attacks +1% • Insane Point 1=Damage of melee attacks in addition to the above +1% • Insane Point 1=accuracy of the gun -0.5% • Insane Point 1=Recoil of the gun +0.5% Also, Insane Point+2 are taken whenever TENNO kills one enemy. (It is the same even if a Fellow beats an enemy) #Example:Insane Point 100 #Damage of melee attacks +200% #Damage other +100% #accuracy of the gun halved. #Recoil of the gun +50% Ability 3:Frame Frenzy Cost:75 Duration:25sec It gives the following effects on the enemy and TENNO of all. •TENNO shield recharge delay does not occur(Shield will be to continue to always recover). • Insane Point 1=TENNO Shield Capacity +1% • Insane Point 1=TEENO Shield Recharge +1% • Insane Point 1=Enemy Shield Capacity -1% (Insane Points if maximum, the enemy can not expand the shield) Immediately after using this Ability, Insane Point becomes 0. Ability 4:Maelstrom of Frenzy Cost:100 Duration:12sec It will deploy DoT of 12m radius around the user. DoT to give the Armor Piercing damage every second. Damage is equal to Insane Points * 2. Immediately after using this Ability, Insane Point becomes 0. Edited September 16, 2013 by uekami Link to comment Share on other sites More sharing options...
sewens Posted September 16, 2013 Share Posted September 16, 2013 (edited) So it's a frame that rewards you for many kills in a row? Pretty cool but I could not comprehend this: •Insane Point+5 whenever an enemy invades one person. What do you mean by "Invade"? Edited September 16, 2013 by sewens Link to comment Share on other sites More sharing options...
uekami Posted September 16, 2013 Author Share Posted September 16, 2013 (edited) Thank you for your reply. So it's a frame that rewards you for many kills in a row? Pretty cool but I could not comprehend this: What do you mean by "Invade"? I am sorry, it mistook. "Invade"→"entering around user". Whenever Ability 1 pulls one enemy, it increase an insanity point. In addition to Ability 2, an insanity point is increased in two kinds of ways. Edited September 16, 2013 by uekami Link to comment Share on other sites More sharing options...
Shinobi-kun Posted February 10, 2014 Share Posted February 10, 2014 I'm Japanese. I'm poor English. I'm using a translation engine. Please point out an incomprehensible part. I have thought about War Frame with a strategic and synergy. I will be glad if you regard this as interesting. Warframe Idea”Midare”(Words in Japanese, which indicates the “Roil”) Concept: It has a strange Ability that gives a disadvantage to itself. If you do not make a strategy, ability is useless. However, this is a tank of high potential. It has Insane Point which is original capability. Insane Point increases Using the Ability 1 and Ability 2. Ability 3 and Ability 4 is a powerful Ability that consumes Insane Point. (Insane Point to start from 0 at the start of mission) (And never Insane Point more than 100) Spec: Health 125 Armor 75 Shield 125 Shield Recharge rate 20 Power 100 Sprint Speed 0.9 Move Speed 0.9 Powers: Ability 1:Temptation of Insane Cost:15 Duration:7sec user can not move(user can attack). In addition, the following effects occur enemy is entering around within 15m radius of the user. • An enemy's offensive strength drops to 1/4. •The enemy can not move and are pulled to the user. •Insane Point+5 whenever an enemy entering around user one person. Ability 2:Power of Insane Cost:50 Duration:12sec Ability of the user, increases or decreases according to the current Insane Point. • Insane Point 1=Damage of all attacks +1% • Insane Point 1=Damage of melee attacks in addition to the above +1% • Insane Point 1=accuracy of the gun -0.5% • Insane Point 1=Recoil of the gun +0.5% Also, Insane Point+2 are taken whenever TENNO kills one enemy. (It is the same even if a Fellow beats an enemy) #Example:Insane Point 100 #Damage of melee attacks +200% #Damage other +100% #accuracy of the gun halved. #Recoil of the gun +50% Ability 3:Frame Frenzy Cost:75 Duration:25sec It gives the following effects on the enemy and TENNO of all. •TENNO shield recharge delay does not occur(Shield will be to continue to always recover). • Insane Point 1=TENNO Shield Capacity +1% • Insane Point 1=TEENO Shield Recharge +1% • Insane Point 1=Enemy Shield Capacity -1% (Insane Points if maximum, the enemy can not expand the shield) Immediately after using this Ability, Insane Point becomes 0. Ability 4:Maelstrom of Frenzy Cost:100 Duration:12sec It will deploy DoT of 12m radius around the user. DoT to give the Armor Piercing damage every second. Damage is equal to Insane Points * 2. Immediately after using this Ability, Insane Point becomes 0. I think I can make something out of the somewhat butchered article. Skills mentioned usually for weakening enemies, and buffing (at the same time debuff) oneself and team players, yes? The Devil's contract, huh. Melee2.0 with its counterattacks would work terrific with this. p.s. Moderators, this ain't necro-ing threads? Or was it? Link to comment Share on other sites More sharing options...
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