(PSN)Yheryk Posted April 9, 2014 Share Posted April 9, 2014 (edited) Ok so we have Excalibur, based on sword play, but no warframe based on gun play so here he is :) Theme and Stats: Theme: Artillery Type: Solo/Gunner/ Support/Crowd Control Health: 100 (300 at rank 30) Power: 50 (150 at rank 30) Armor: 150 Shield Capacity: 125 (450 at rank 30) Sprint Speed: 0.8 Stamina: 80 Note: these stats are a rough setup and can be altered. Abilities: Power 1: Artillery Strike- He unleashes a missile from his hand cannon that explodes upon impact. If held/charged, the power will continue to fire off missile after missile, but note that each missile will consume 25 energy so it must be used with caution and not wasted. (25 Energy) Power 2: Detonate- He will release an explosive blast around him up to 7 meters, clearing away any swarming enemies in an instant. This is a high powered ability, but lacks in range. (50 Energy) Power 3: Paladin- He fires off three missiles that shoot into the sky above enemies and explodes, dealing minor damage. However, upon exploding it releases dozens of smaller rockets per missile that rain explosions down upon the enemies. This ability covers a fair range and deals high damage. It is a great alternative to Nuke, conserving more energy for multiple quick uses. (75 Energy) Note: This is meant to be a fairly powerful ability and acts as an alternative to Nuke, being that Nuke consumes all of your energy in one shot. It is not meant to be so overpowered that it acts as just another ult power though. Yes it deals high damage over a fair range and upon multiple enemies, but against higher level enemies a single Paladin will not completely clear the room. Power 4: Nuke- Slams his hand cannon into the ground and fires off a nuclear bomb. The ground shatters as the flames consume the room, killing everything. Whatever survives is left suffering high radiation damage. This power is vastly powerful and because of this it is meant as a last resort. It costs a minimal of 100 energy to use, but its damage output will stack with more energy and it will consume all stored energy. (100 Energy) For example: If you have 100 energy and you unleash this power you will deal 800 base damage up to 15 meters base and 250 radiation damage up to 25 meters base over 10 seconds, basically 25 damage per tick for ten ticks. However, if you have 300, with mods obviously, then it will consume all your energy at once, but will dish out 2000 damage up to 30 meters and 1000 radiation damage over ten seconds at 45 meters. Note: The above meters and damage outputs are rough and faintly take into consideration mods. However, this ability is meant to be a total powerhouse that will wipe out virtually anything in one shot, aside from bosses, and clear a room. You cannot spam this power as it will fully consume all of your energy in one shot, but in return it increases in range and damage with more energy consumed to use it. Suggested Weapons for This Warframe: Primary: Hand Cannon: This high powered artillery weapon fires small missiles at enemies. It does not deal as much damage as Jericho's actual hand cannon, but it is close. Secondary: To be determined Melee: To be determined Name: Virtus (Roman deity of bravery and military strength) Backstory: Virtus was one of the first warframes to be built, but its destructive power was too great and the idea was scrapped. Virtus was meant to be a weapon to end wars and gain victory, but his destructive power is so great that the idea was scrapped. It was feared that such power could have devastating consequences if the enemy got ahold of it. Appearence: He has a hand cannon built directly into his arm. When using warframe abilities, his arm transforms through high tech mechanics into an arm cannon. Blueprints: Found in the Orikin Derelict, found in Orikin vaults. Edited April 10, 2014 by (PS4)Burake Link to comment Share on other sites More sharing options...
The66Monkey Posted April 9, 2014 Share Posted April 9, 2014 Well Hydroids first attack is an arty strike, maybe make him Explosion focused. Like his ulti could be launching himself at an area exploding and have pieces of him bounce around like the Helios sent before re-forming. Link to comment Share on other sites More sharing options...
Alighierian Posted April 9, 2014 Share Posted April 9, 2014 yush. because nova isn't nuke-y enough (yes I'm serious, nova is more like MOAB, not so much nuke. insane damage, but it's missing that 'boooom') Link to comment Share on other sites More sharing options...
(PSN)lorekeeper0316 Posted April 9, 2014 Share Posted April 9, 2014 so iron man? great concept and i think it can work, most of the current frames are based in shadows or elements, but blending damages, like ember and volt, to make jericho for rad damage and explosions great concept and the hand cannons? iron man kick &#!, if you can make some art for this, or ask endrian ( or his artist) to help out, and the name ideas are solid, and not a troll ability in sight....walking tank awesomeness Link to comment Share on other sites More sharing options...
(PSN)Yheryk Posted April 9, 2014 Author Share Posted April 9, 2014 so iron man? great concept and i think it can work, most of the current frames are based in shadows or elements, but blending damages, like ember and volt, to make jericho for rad damage and explosions great concept and the hand cannons? iron man kick &#!, if you can make some art for this, or ask endrian ( or his artist) to help out, and the name ideas are solid, and not a troll ability in sight....walking tank awesomeness will do :) Link to comment Share on other sites More sharing options...
(PSN)lorekeeper0316 Posted April 9, 2014 Share Posted April 9, 2014 best of luck burake solid start, i followed this so i'll be keeping an eye on it :) Link to comment Share on other sites More sharing options...
(PSN)Yheryk Posted April 9, 2014 Author Share Posted April 9, 2014 best of luck burake solid start, i followed this so i'll be keeping an eye on it :) Thank you :) Link to comment Share on other sites More sharing options...
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