Jump to content
Dante Unbound: Share Bug Reports and Feedback Here! ×

Excalibur Rework Edited


Ithloniel
 Share

Recommended Posts

I recently made a thread with a bunch of rework suggestions, but I just finished editing the Excalibur one in full, based on advice I've received both in the thread, and from other players in-game.  Thank you all for your great suggestions.  I hope the devs get some ideas from what I've made, but if not, hey... at least I had fun making it :p

 

Excalibur

 

Slash Dash

Excalibur dashes forward, slashing any who get in his way.

Energy cost: 15

Damage: 100/150/200/250

Distance: 60/64/70/78 m/s over 0.25 sec

Cast-time: 0.5 sec

Range: 1.5/1.6/1.8/2.0 meters radius

- Damage is affected by Power Strength

- Speed is affected by Power Duration

- Range is affected by Power Range

- Immune to front-facing damage for the duration

- Cast-time of any subsequent Slash Dash is halved for 1.5 seconds

- Cast-time is affected by Casting Speed, including any subsequent Slash Dash

- Considered melee damage

- If Ward is active, enemies hit by Slash Dash are stunned

 

Ward

Summons a field of energy skanas to defend itself from danger

Energy cost: 50

Duration: 10/12/15/20

Chance to parry: 30/35/40/45

- Stamina cost per parry: 15/12/10/8

- Parrying with Ward does not trigger the parry animation

- Parrying with Ward affects 360 degrees around Excalibur

- Ward will stay active, but not continue parrying for as long as Stamina is too low

- Duration is affected by Power Duration

- Stamina cost is affected by Power Strength

- Ward triggers before actual parrying, so a player using parry or equipped with Reflex Guard has a second chance to block front-facing damage

 

Radial Blind

Emits a bright flash of light, blinding all enemies in a small radius for several seconds.

Energy cost: 75

Range: 3/5/7/10 meters

Line-of-Sight Range: 8/12/14/25 meters

Duration: 7/10/12/15 sec

Cast-time: 1 sec

Reuse Delay: 5 sec

- all affected enemies are stunned

- Blind enemies are susceptible to 4x melee damage as they are temporarily removed from the alert state

- Range is affected by Power Strength

- Line-of-Sight Range is affected by Power Range

- Blind duration is affected by Power Duration

- Cast-time and Reuse Delay are affected by Casting Speed

 

Radial Javelin

Launches javelins towards enemies, dealing high damage and impaling the target enemy into walls.

Energy cost: 25 + 7/6/5/4 per sec

Damage: 100 + 100 per sec

Range: 15/18/22/25

Cast-time: 1 sec

Post-cast animation: 2.5 sec

- Damage is affected by Power Strength

- Range is affected by Power Range

- Cast-time and Post-cast animation are affected by Casting Speed

- Considered melee damage

- If Ward is active, Radial Javelin gains punch-through of 3 meters

 

In-Frame Synergies

 

Slash Dash + Slash Dash: consecutive Slash Dashes have a lowered cast-time by 50% -- Energy cost: 15 + 15 per extra Slash Dash

Slash Dash + Radial Blind: each Slash Dash deals 4x damage (1000 damage) -- Energy cost: 75 + 15 per Slash Dash

Slash Dash + Ward: each Slash Dash stuns damaged enemies -- Energy cost: 50 + 15 per Slash Dash

Slash Dash + Radial Blind + Ward: each Slash dash deals 4x damage and stuns enemies -- Energy cost: 125 + 15 per Slash Dash

Radial Javelin + Radial Blind: Javelins all deal 4x damage (400 + 400 per sec) -- Energy cost: 100 + 7/6/5/4 per sec

Radial Javelin + Ward: Javelins gain punch-through of 3 meters -- Energy cost: 75 + 7/6/5/4 per sec

Radial Javelin + Radial Blind + Ward: Javelins deal 4x damage (400 + 400 per sec) with 3 meter punch-through -- Energy cost: 150 + 7/6/5/4 per sec

Edited by Ithloniel
Link to comment
Share on other sites

I recently made a thread with a bunch of rework suggestions, but I just finished editing the Excalibur one in full, based on advice I've received both in the thread, and from other players in-game.  Thank you all for your great suggestions.  I hope the devs get some ideas from what I've made, but if not, hey... at least I had fun making it :p

 

Excalibur

 

Slash Dash

Excalibur dashes forward, slashing any who get in his way.

Energy cost: 15

Damage: 100/150/200/250

Distance: 60/64/70/78 m/s over 0.25 sec

Cast-time: 0.5 sec

Range: 1.5/1.6/1.8/2.0 meters radius

- Damage is affected by Power Strength

- Speed is affected by Power Duration

- Range is affected by Power Range

- Immune to front-facing damage for the duration

- Cast-time of any subsequent Slash Dash is halved for 1.5 seconds

- Cast-time is affected by Casting Speed, including any subsequent Slash Dash

- Considered melee damage

- If Ward is active, enemies hit by Slash Dash are stunned

 

Ward

Summons a field of energy skanas to defend itself from danger

Energy cost: 50

Duration: 10/12/15/20

Chance to parry: 30/35/40/45

- Stamina cost per parry: 15/12/10/8

- Parrying with Ward does not trigger the parry animation

- Parrying with Ward affects 360 degrees around Excalibur

- Ward will stay active, but not continue parrying for as long as Stamina is too low

- Duration is affected by Power Duration

- Stamina cost is affected by Power Strength

- Ward triggers before actual parrying, so a player using parry or equipped with Reflex Guard has a second chance to block front-facing damage

 

Radial Blind

Emits a bright flash of light, blinding all enemies in a small radius for several seconds.

Energy cost: 75

Range: 3/5/7/10 meters

Line-of-Sight Range: 8/12/14/25 meters

Duration: 7/10/12/15 sec

Cast-time: 1 sec

Reuse Delay: 5 sec

- all affected enemies are stunned

- Blind enemies are susceptible to 4x melee damage as they are temporarily removed from the alert state

- Range is affected by Power Strength

- Line-of-Sight Range is affected by Power Range

- Blind duration is affected by Power Duration

- Cast-time and Reuse Delay are affected by Casting Speed

 

Radial Javelin

Launches javelins towards enemies, dealing high damage and impaling the target enemy into walls.

Energy cost: 25 + 7/6/5/4 per sec

Damage: 100 + 100 per sec

Range: 15/18/22/25

Cast-time: 1 sec

Post-cast animation: 2.5 sec

- Damage is affected by Power Strength

- Range is affected by Power Range

- Cast-time and Post-cast animation are affected by Casting Speed

- Considered melee damage

- If Ward is active, Radial Javelin gains punch-through of 3 meters

 

In-Frame Synergies

 

Slash Dash + Slash Dash: consecutive Slash Dashes have a lowered cast-time by 50% -- Energy cost: 15 + 15 per extra Slash Dash

Slash Dash + Radial Blind: each Slash Dash deals 4x damage (1000 damage) -- Energy cost: 75 + 15 per Slash Dash

Slash Dash + Ward: each Slash Dash stuns damaged enemies -- Energy cost: 50 + 15 per Slash Dash

Slash Dash + Radial Blind + Ward: each Slash dash deals 4x damage and stuns enemies -- Energy cost: 125 + 15 per Slash Dash

Radial Javelin + Radial Blind: Javelins all deal 4x damage (400 + 400 per sec) -- Energy cost: 100 + 7/6/5/4 per sec

Radial Javelin + Ward: Javelins gain punch-through of 3 meters -- Energy cost: 75 + 7/6/5/4 per sec

Radial Javelin + Radial Blind + Ward: Javelins deal 4x damage (400 + 400 per sec) with 3 meter punch-through -- Energy cost: 150 + 7/6/5/4 per sec

I like this mostly except I think Radial Javelin should remain untouched, the idea that Excalibur has to hold and channel it to do constant damage is strange and breaks every role in the game. Also if you hit every single Skana, it's gonna drain energy REALLY fast.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...