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Black Dots In Infested Lab Tanks - Graphics Glitch


OldSnakeMGS4
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The title does say it pretty much - I walked into the infested lab today and I did see something pretty familiar I also posted weeks back in relation to kubrows.

 

I asked my wife to go into the lab, too and she also can see the black dots on the Lephantis leg, just to make sure there will be no answers like "It is an issue on your side."

She also made a video showing this issue:

 

 

So, can anybody else see this, this is also what happens to the Kubrow fur when watching it sitting in the ship, not as frequent as in the tank, but from time to time...

 

 

And last but not least, the oldest of these issues, lasting back almost one and a half years now, the Orokin Derelict waterfalls.

 

 

This bug does appear on various systems on both Nvidia and AMD GPUs ranging from GTX580, GTX590, GTX760, GTX780Ti, Titan Black SLI to AMD 5xxx, AMD 6950, AMD 7870.

 

The dots will completely disappear once Depth of Field and Motion Blur are disabled in the settings and will immediately    reappear when turned back on so this issue can be isolated and is linked with these two effects.

 

Please look into this thing since turning off the effects is no real solution.

Edited by OldSnakeMGS4
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Update: A friend of mine just enterd the game and he did not see the dots and then we asked for differences in his settings - he had everything on medium and many effects disabled.

 

Now I played around with the settings - motion blur and depth of field do cause this issue - and since so many people do dislike the blur and disable it, this is not seen too often I guess.

 

Devs, please look into this issue.

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Update: A friend of mine just enterd the game and he did not see the dots and then we asked for differences in his settings - he had everything on medium and many effects disabled.

 

Now I played around with the settings - motion blur and depth of field do cause this issue - and since so many people do dislike the blur and disable it, this is not seen too often I guess.

 

Devs, please look into this issue.

 

How am I not surprised that it is the blur shader acting up again? That thing causes too many problems...

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  • 2 months later...

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