armedpoop Posted January 22, 2015 Share Posted January 22, 2015 (edited) Mesa agile animations cause the shoulders of Eos Prime to clip into her shoulders. They come back out on their own during the unarmed idle, so its something that happens during the animation. They also clip badly with a gun out as well. With rifle equipped: With single pistol equipped: Dual Pistols equipped: Thrown secondary equipped: Idle animation unequipped seems to half work. It randomly clips in and out: Clipping: Not clipping during idle: Wish I couldve gotten this in just before the hotfix, oh well. Edited January 22, 2015 by armedpoop Link to comment Share on other sites More sharing options...
dragonkingdx Posted January 22, 2015 Share Posted January 22, 2015 Hey folks, We have identified the issue with armour attachments clipping through the Warframes when using animation sets that were designed for other Warframes. The offsets have been baked into the animations, so to remedy this, we need to go back through each animation set and re-export the animations on skeleton without the armour attachment bones. This will be a very time-consuming process, and at the moment our animation resources are tied up on other tasks. So while we are unable to provide an immediate fix for this, it is something that we are aware of and we have a plan to address it. We just need to wait until we have more animation bandwidth available before we can move on it. Cheers, Draice. IK it says other warframe animations but I think they are looking into fixing them all. Link to comment Share on other sites More sharing options...
armedpoop Posted January 22, 2015 Author Share Posted January 22, 2015 IK it says other warframe animations but I think they are looking into fixing them all. I hope so, because ive only tried this animation set on Mesa her self. Her other one works just fine with the Eos Prime. Link to comment Share on other sites More sharing options...
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